[olofsonprojects] Re: [SDL] Kobo II Tech Preview 1 released!

  • From: Joël Thieffry <jo@xxxxxxxxxx>
  • To: olofsonprojects@xxxxxxxxxxxxx
  • Date: Fri, 09 Dec 2011 08:37:17 +0100

Hey David, didn't you forget you have your own mailing list with its few
followers ?

Just kidding, this is very good news.

Best Regards,
Joël.

Le 09/12/2011 01:59, David Olofson a écrit :
> I've been a bit hesitant to post here about this, as it's a proprietary and 
> (so far) closed source project, and as such, of limited interest to other 
> developers. It does use SDL - but so do a lot of commercial games.
>
> However, there is a playable tech demo now, so... :-)
>
>
>       The Kobo II Tech Preview is now available for download!
>       Long overdue release – short announcement! ;-)
>
>       The 32 bit Windows build can be found on the official
>       site:
>               http://kobo2.net/
>
>       Direct download:
>               http://kobo2.net/KoboII-TP1-Win32.zip
>
>
> From the included README:
>
>       Kobo II Tech Preview 1 Release Note
>       ===================================
>
>       Kobo II (working title) is a top-down scrolling 2D
>       shooter, developed completely as a one-man endeavor
>       by the creator of Kobo Deluxe.
>
>       Unlike Kobo Deluxe, Kobo II is physics based, and is
>       intended to be played with dual analog sticks. (As in,
>       a modern game pad.) Although aiming to be a bit more
>       accessible and less unforgiving and frustrating than
>       Kobo Deluxe, Kobo II is in no way intended to become
>       a low resistance casual shooter.
>
>       As you may know, Kobo Deluxe is not an original game,
>       but rather a new engine and new media for the game
>       logic from Akira Higuchi’s XKobo. As such, Kobo II is
>       actually a new game by a different designer, more
>       than a true sequel.
>
>       It may in fact turn into something rather different
>       over time – and this is where You come in, aspiring
>       fighter pilot! This game is for You, me and all others
>       who loved XKobo/Kobo Deluxe, and want to see that
>       concept upgraded to modern standards. I want Your
>       ideas and feedback, to iteratively develop Kobo II to
>       its fullest potential. 
>
>
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