http://odamex.net/bugs/show_bug.cgi?id=979 Bug ID: 979 Summary: Odamex drops to less than 1 FPS and sometimes even errors out when playing Doom2 MAP30 online Classification: Unclassified Product: Odamex Version: 0.6.x Hardware: x86 (Windows, Linux, etc) OS: All Status: NEW Severity: major Priority: P1 Component: Server & Client Assignee: odamex-bug-reporter@xxxxxxxxxxxxx Reporter: MP2E@xxxxxxxxxxxx Created attachment 437 --> http://odamex.net/bugs/attachment.cgi?id=437&action=edit Demo demonstrating the crash Only seems to happen online, tested in Funcrusher's Doom2 Cooperative server. Whenever I lower a certain linedef in the map(demonstrated in the two demos I have uploaded) the FPS slows to less than 1 frame, and in the first demo, causes odamex to error out to console displaying "P_SetMobjState: callstack depth exceeded bounds". Erroring out seemed to be rare, as I tested it about 16 times and it only happened once. Happens fullscreen/windowed, 32/8bit renderer, Windows and Linux both 32 and 64 bit builds tested on both. Oh, and to give an idea how ridiculous this FPS drop is, my CPU is an i7 3770K OC'd at 4.2ghz -- You are receiving this mail because: You are the assignee for the bug.