[odamex-bug-reporter] [Bug 979] New: Odamex drops to less than 1 FPS and sometimes even errors out when playing Doom2 MAP30 online

  • From: odamex-bugtracker@xxxxxxxxxx
  • To: odamex-bug-reporter@xxxxxxxxxxxxx
  • Date: Mon, 13 May 2013 19:27:00 +0000

http://odamex.net/bugs/show_bug.cgi?id=979

            Bug ID: 979
           Summary: Odamex drops to less than 1 FPS and sometimes even
                    errors out when playing Doom2 MAP30 online
    Classification: Unclassified
           Product: Odamex
           Version: 0.6.x
          Hardware: x86 (Windows, Linux, etc)
                OS: All
            Status: NEW
          Severity: major
          Priority: P1
         Component: Server & Client
          Assignee: odamex-bug-reporter@xxxxxxxxxxxxx
          Reporter: MP2E@xxxxxxxxxxxx

Created attachment 437
  --> http://odamex.net/bugs/attachment.cgi?id=437&action=edit
Demo demonstrating the crash

Only seems to happen online, tested in Funcrusher's Doom2 Cooperative server.

Whenever I lower a certain linedef in the map(demonstrated in the two demos I
have uploaded) the FPS slows to less than 1 frame, and in the first demo,
causes odamex to error out to console displaying "P_SetMobjState: callstack
depth exceeded bounds". Erroring out seemed to be rare, as I tested it about 16
times and it only happened once.

Happens fullscreen/windowed, 32/8bit renderer, Windows and Linux both 32 and 64
bit builds tested on both.

Oh, and to give an idea how ridiculous this FPS drop is, my CPU is an i7 3770K
OC'd at 4.2ghz

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  • » [odamex-bug-reporter] [Bug 979] New: Odamex drops to less than 1 FPS and sometimes even errors out when playing Doom2 MAP30 online - odamex-bugtracker