http://odamex.net/bugs/show_bug.cgi?id=977 --- Comment #3 from Dr. Sean <grandpachuck187@xxxxxxxxx> --- The WAD seems to cause ZDoom 1.23 to freeze when loading levels so I am unable to test with that version. ZDoom 2.x appears to handle the transfer-height sector in MAP01 properly. It may be worth investigating any differences between the ZDoom 1.23 transfer-height code (R_FakeFlat in r_bsp.cpp) with that of ZDoom 2.x. -- You are receiving this mail because: You are the assignee for the bug.