http://odamex.net/bugs/show_bug.cgi?id=866 --- Comment #5 from Dr. Sean <grandpachuck187@xxxxxxxxx> 2012-09-03 17:27:58 UTC --- I definitely would prefer preventing buffer overflows as the long term method of dealing with this. Bumping the number of local variables from 10 to 64 is not a huge memory issue, but I think there's probably other ways we can handle this. Using a std::vector to contain the local variables would probably be the most desirable method. We will have to decide if importing a more robust ACS implementation from Eternity Engine or improving the ZDoom 1.22/1.23 engine that Odamex currently uses is better for the long term. -- Configure bugmail: http://odamex.net/bugs/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.