http://odamex.net/bugs/show_bug.cgi?id=768 Dr. Sean <grandpachuck187@xxxxxxxxx> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |grandpachuck187@xxxxxxxxx --- Comment #3 from Dr. Sean <grandpachuck187@xxxxxxxxx> 2012-02-04 21:19:14 UTC --- RjY was able to determine that the cause of the demo desync was due to an erroneous check for the BFG ball's owner (mo->target) being a valid actor. A BFG ball's owner will become a NULL pointer when the owner is killed before the ball explodes, which is a valid occurance. r2711 should fix this desync. Please test. -- Configure bugmail: http://odamex.net/bugs/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.