http://odamex.net/bugs/show_bug.cgi?id=763 Dr. Sean <grandpachuck187@xxxxxxxxx> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |grandpachuck187@xxxxxxxxx --- Comment #1 from Dr. Sean <grandpachuck187@xxxxxxxxx> 2012-01-05 20:26:46 UTC --- An update on the info Alex posted: Other ZDoom derived ports use the in_mouse cvar to control the source of mouse input, with 0 (default) using the preferred input type for the OS. On Windows platforms, that means using the Windows User32 library (in_mouse 1). The other choice on Windows is to use DirectInput (in_mouse 2), but few users select anything besides the default. Mouse input fetched by the User32 library is first subjected to mouse acceleration and then scaled by mouse sensitivity setting the user selects in the Windows Control Panel. Mouse input also is clipped by the current screen resolution. Mouse input fetched by DirectInput is not affected by Window's mouse acceleration or sensitivity setting or by screen resolution. The input is raw and relative to the previous mouse input event. Odamex only uses only DirectInput for mouse input. In order to provide mouse response faithful to the ZDoom defaults, r2694 will algorithmically mimic the User32 mouse acceleration and sensitivity scaling based on the settings in the user's Windows Control Panel. -- Configure bugmail: http://odamex.net/bugs/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.