[odamex-bug-reporter] [Bug 1145] New: Weapon sprite scaled incorrectly at 320x200

  • From: odamex-bugtracker@xxxxxxxxxx
  • To: odamex-bug-reporter@xxxxxxxxxxxxx
  • Date: Tue, 12 May 2015 16:36:07 +0000

http://odamex.net/bugs/show_bug.cgi?id=1145

Bug ID: 1145
Summary: Weapon sprite scaled incorrectly at 320x200
Product: Odamex
Version: 0.7.x
Hardware: All
OS: All
Status: NEW
Severity: minor
Priority: P1
Component: Client
Assignee: odamex-bug-reporter@xxxxxxxxxxxxx
Reporter: grandpachuck187@xxxxxxxxx

The weapon sprite appears incorrectly in Odamex in 320x200 resolution (or with
vid_320x200 enabled). This is possibly caused by round-off errors in the extra
scaling calculations that Odamex performs that vanilla/chocolate do not.

This thread touches on the subject as well:
http://www.doomworld.com/vb/post/1178651

To spot the differences, focus on the black pixels that form the outline of the
top of the pistol. In Odamex, those most of those black pixels are missing due
to this scaling bug.

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