http://odamex.net/bugs/show_bug.cgi?id=1037 Bug ID: 1037 Summary: [PATCH 0/3] Make co_boomsectortouch work more like MBF/PrBoom's comp_floors Classification: Unclassified Product: Odamex Version: 0.6.x Hardware: All OS: All Status: NEW Severity: normal Priority: P1 Component: Server & Client Assignee: odamex-bug-reporter@xxxxxxxxxxxxx Reporter: rjy@xxxxxxxxxxxxxxxxxxxxx Created attachment 458 --> http://odamex.net/bugs/attachment.cgi?id=458&action=edit [PATCH] co_boomsectortouch allows floors to lower when blocked by monsters In vanilla, a floor is prevented from lowering if it has actors on it whose heads are stuck in the ceiling. In Boom this was relaxed to allow the floor to lower. Many Boom-compatible wads rely on this to work correctly. (e.g. various maps in SF2012, as observed at Nitro #106) In MBF and descendents, various actors-on-moving-floor bugs are switched by an option named comp_floors. This option's major purpose is what Odamex has as co_boomsectortouch; the use of Boom's touching_sectorlists which track actors touching a given sector. Thus in Odamex it makes sense to fold other comp_floors fixes into co_boomsectortouch. Ideally I would like to rename co_boomsectortouch to something more general such as co_boomfloors, but I fear that would constitute a wire protocol change which is undesirable except immediately before release. -- You are receiving this mail because: You are the assignee for the bug.