[odamex-bug-reporter] [Bug 1035] [PATCH] Allow 'kill' to work in co-op games

  • From: odamex-bugtracker@xxxxxxxxxx
  • To: odamex-bug-reporter@xxxxxxxxxxxxx
  • Date: Tue, 18 Feb 2014 13:13:02 +0000

http://odamex.net/bugs/show_bug.cgi?id=1035

--- Comment #2 from RjY <rjy@xxxxxxxxxxxxxxxxxxxxx> ---
Regarding keepkeys, on reflection I think I've changed my mind since writing
the original commit message: I'm not sure there is a meaningful difference
between suiciding using a console command and just letting yourself die to the
trap you were suiciding to avoid.

The situation I was imagining when I wrote the original was something like: a
player runs into a room with a trapped key, grabs it (which locks him in and
releases monsters) then suicides to teleport out and avoid the trap. But in
that situation the player can equally well avoid the trap just by letting the
monsters kill him. Thus, the inability to use the console command is merely an
irritation of the user interface rather than actual cheat prevention.

Thus I conclude I was probably overthinking it and the keepkeys part of the
patch should be reverted. Traditional (non-survival) Doom co-op is already
quite like cheating, especially now when many co-op servers run with constant
item respawning and so forth making player death much more like a light slap on
the wrist.

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