commit/devGuide: josephsl: Typo fixes (thanks to Rui Fontex.

  • From: commits-noreply@xxxxxxxxxxxxx
  • To: nvda-addons-commits@xxxxxxxxxxxxx
  • Date: Wed, 15 Jan 2014 00:54:15 -0000

1 new commit in devGuide:

https://bitbucket.org/nvdaaddonteam/devguide/commits/1ae43647ce14/
Changeset:   1ae43647ce14
Branch:      master
User:        josephsl
Date:        2014-01-15 01:54:02
Summary:     Typo fixes (thanks to Rui Fontex.

Affected #:  1 file

diff --git a/readme.md b/readme.md
index 0a62628..60dd64e 100755
--- a/readme.md
+++ b/readme.md
@@ -42,7 +42,7 @@ Currently, the following add-on modules are supported. Note 
that an add-on may i
 * App module: An app module allows enhanced support for a program, such as 
specific windows or controls of a program such as audio editors.
 * Driver: A driver allows a program to talk to hardware. Currently one can 
write drivers for new braille displays or speech synthesizers.
 
-Each NVDA add-on package (composed of one or more add-on modules) is a zip 
file with the file extension of .nvda-addon. These can be installed via Add-ons 
Manager, found in NvDA 2012.2 or later. Alternativley, one can install them 
from file manager if one uses NVDA 2012.3 or later installed on the computer.
+Each NVDA add-on package (composed of one or more add-on modules) is a zip 
file with the file extension of .nvda-addon. These can be installed via Add-ons 
Manager, found in NvDA 2012.2 or later. Alternatively, one can install them 
from file manager if one uses NVDA 2012.3 or later installed on the computer.
 
 Throughout this guide, we refer to standard NVDA modules which comes with NVDA 
as "NvDA Core" to distinguish it from add-on modules.
 
@@ -293,7 +293,7 @@ In NVDA, an object is representation of a control or parts 
of a program. This in
 
 The NVDA objects (or simply called objects) contains a number of useful 
properties or atributes. These include the object's name, its value (checked, 
text of the edit window, etc.), role (check box, window, embedded object, etc., 
location (screen coordinates) and more. NVDA objects also contain useful 
methods for manipulating them, such as changing the value of the object, 
reacting to events for the object (gains focus, value changed, etc.) and so on.
 
-In many situations, an NvDA object may belong to a class of related objects. 
For each object classes, NvDA provides ways of handling them. These classes 
include IAccessible, JAB, UIA and so forth. These classes and behaviors for 
each class of objects is defined in NVDAObjects directory in the NvDA source 
code, and to use them in your add-on, import the appropriate object class 
handler for the object you're using (e.g. if you're working with an IAccessible 
object, impore NVDAObjects.IAccessible.).
+In many situations, an NvDA object may belong to a class of related objects. 
For each object classes, NvDA provides ways of handling them. These classes 
include IAccessible, JAB, UIA and so forth. These classes and behaviors for 
each class of objects is defined in NVDAObjects directory in the NvDA source 
code, and to use them in your add-on, import the appropriate object class 
handler for the object you're using (e.g. if you're working with an IAccessible 
object, import NVDAObjects.IAccessible.).
 
 Two of these object classes merit special mention: virtual buffers and tree 
interceptors. A tree interceptor allows NvDA to work with a "tree" of objects 
as though they are just one object. A special case of tree interceptor is 
virtual buffer, which allows NVDA to work with complex documents such as PDF 
documents.

Repository URL: https://bitbucket.org/nvdaaddonteam/devguide/

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