Hi I bought the game too this morning before it went back up to full price. I'll play with it over the week end also. I'm not a gamer but it will be nice to have something to do other than listening to podcasts or checking the news <smile> Lena On Nov 3, 2011, at 11:26 AM, David Hilbert Poehlman wrote: > it's awesom! > > On Nov 3, 2011, at 2:05 PM, John Panarese wrote: > > I bought this game, but have only taken a brief look at it so far. I intend > to give it a real shot over the weekend. Thanks for posting. > > > Take Care > > John D. Panarese > Director > Mac for the Blind > john@xxxxxxxxxxxxxxxxxx > http://www.macfortheblind.com > > AUTHORIZED APPLE STORE BUSINESS AFFILIATE > MAC VOICEOVER TRAINING AND SUPPORT > > > > On Nov 3, 2011, at 10:56 AM, Bubba wrote: > >> Hi, not a big gaming fan myself but I pass this along to those that are. So >> read below on the above subject. >> >> >> Sign, >> Bubba >> bubbathegeek@xxxxxxxxx >> >> >> -----Original Message----- >> From: a-ios@xxxxxxxxxxxxxxxx [mailto:a-ios@xxxxxxxxxxxxxxxx] On Behalf Of >> Hai Nguyen Ly >> Sent: Thursday, November 03, 2011 10:40 AM >> To: a-ios@xxxxxxxxxxxxxxxx >> Subject: [A-iOS] Review of King of Dragon Pass >> >> >> http://www.applevis.com/blog/review-king-dragon-pass >> >> >> >> Review of King of Dragon Pass >> >> >> Posted on November 2, 2011 by Michael Feir >> >> Game available from the iTunes App Store for $9.95 regular price >> <http://click.linksynergy.com/fs-bin/stat?id=NXRC4Doe7/E&offerid=146261&type >> =3&subid=0&tmpid=1826&RD_PARM1=http%253A%252F%252Fitunes.apple.com%252Fus%25 >> 2Fapp%252Fking-of-dragon-pass%252Fid335545504%253Fmt%253D8%2526uo%253D4%2526 >> partnerId%253D30> >> >> Produced by A-Sharp Software: www.a-sharp.com/kodp >> >> Fully playable without sighted assistance. >> >> Reviewed by Michael Feir >> >> Rating: 9/10 >> >> >> Introduction: >> >> >> The Apple iPhone has certainly taken the blind community to an unparalleled >> level of affordable accessibility. Its built-in Voiceover screen-reader has >> managed to turn a flat-screen device into one of the most useful gadgets >> I've ever owned. Years ago, I had bought King of Dragon Pass for the PC only >> to discover that it was completely unplayable without sighted assistance. >> The text was printed in a way my screen readers couldn't detect. There was >> also a map to explore which required a mouse and sighted help to manage. >> Worse yet, in a painful paradox, the game required continuous reading as it >> was mostly text-based. Any sighted people I found who would try the game >> with me would very quickly lose patience having to read everything out loud. >> Now, thanks to the ingenuity and inclusiveness of the iPhone, I am able to >> fully enjoy this unique game experience. >> >> Let's be clear. This is a game made for a sighted audience first. There's >> artwork on the screen and the map to be explored. Things are set up to be >> easy for sighted players to scroll around when they need to. However, for >> those who have the patience to explore the screen, every element of the game >> has been made accessible thanks to the Voiceover screen-reader and the >> efforts of programmers at A-Sharp Software. The developers continue to >> update the game and have proved very responsive to peoples' reports of >> issues they faced while playing using Voiceover. There have been several >> updates since its release and they have included improvements for Voiceover >> users as well as other additions to the game like new scenes. At this point, >> the game is fully playable for blind people who have patience and recognize >> that due to its visual nature, there are some quirks to be wrestled with >> from time to time. If you can live with that, then get ready for a brilliant >> game where a flexible but cohesive narrative takes centre stage. Blind >> players may not be able to appreciate the artwork, but for a very refreshing >> change, we aren't left out of the picture. >> >> >> The Interface: >> >> >> As I say, there are some quirks. One of these which I think is ultimately >> favourable is that the game must be played in landscape mode with the home >> button on the left or right. Presumably, this makes things like scrolling >> around the map somewhat easier. Familiarizing yourself with the screen >> layout is essential for this game. For instance, when the menu is toggled >> on, it goes across the top of the screen. I used to have all sorts of >> trouble getting to it reliably until I figured this out. Hitting the "menu" >> button toggles the menu on or off. It makes a slightly different sound when >> it's on. KODP uses ordinary controls familiar to Voiceover users. You can >> flick left and right to go between options and double-tap to select them. >> You can also scroll around the map with a three-finger flick in the >> direction desired. The map is much larger than a single iPhone screen so >> you'll need to do this eventually. One issue is that dialogues in the game >> tend to stack on top of each other at times. A good example of this happens >> when you explore. One dialogue active at that time is the map screen. Once >> you hit the "explore" button, music plays and you can then position your >> exploration cross on the map. Once that's done touch near the bottom of the >> screen where you should come to the exploration dialogue. There, you can >> choose who leads the exploration party and how many weapon thanes and >> footmen to send. You also set the exploration pace between slow, normal and >> fast. Once you have that taken care of, you can then go to the "explore" >> button. The problem is that there are two of these. The first one is from >> the initial map dialogue. The one you want is past the "menu" button. Hit >> that and your expedition will be sent off. You'll here the exploration music >> as well as horses. >> >> Another issue can occur at various times. One of these is when sacrificing. >> After you have sacrificed to one of the various gods or goddesses in the >> Orlanthi pantheon, you might then find yourself on what seems to be an empty >> screen. Patience is needed here as you should keep running your finger >> slowly over the screen until it starts reading you the result of your >> sacrifice or you encounter the "proceed" button. If you find the button >> first, just flick left and you'll hear the result of your sacrifice. Flick >> right again and you'll be on the "proceed" button. >> >> Other than these minor issues, things are quite straight-forward. The >> background music and sound can be toggled on and off from the "controls" >> option screen which is accessed from the menu or before a game starts. >> Especially while familiarizing yourself with the game, it would be prudent >> to turn off the background music to make certain that everything is heard. I >> certainly found this helpful. There's no way to regulate the volume of the >> background music separate from overall volume. However, Voiceover does >> automatically lower the music volume while it is speaking. Reading event >> text works quite well. Most of the time, there's no need to scroll. Once >> you've flicked onto event text, all of it is read out to you. Continuing to >> flick right goes across the choices available. >> >> When using the advice, it works much like the menu button in that it toggles >> the adviser selection screen on and off overtop of whatever dialogue is >> already present. Advice is always contextual to the screen or current >> situation the player is presented with. Flicking right goes across the >> adviser buttons whose names will be read out. Once activated with a >> double-tap, their advice will be read out. If you need to find it on the >> screen, you'll have to learn where it is on the screen or find it by >> flicking through elements. When you're done with getting advice, find the >> "adviser close" button. Activating this removes the adviser selection and >> any displayed advice from the screen. >> >> >> Game Play: >> >> >> After choosing the duration and difficulty of your game, you must set up >> your clan. You can call it what you like and then begin to make various >> choices which effect how the game unfolds. Your saga starts here. Don't >> expect to just jump into this game and do terrifically right off the bat. >> Reading the manual is a very helpful thing to do in this case. Also, during >> the first year you play, a tutorial box is present which provides guidance >> for what to do on the various screens. After going through it, you'll at >> least have a basic grasp of the options and different game screens that >> you'll use throughout your clan's history. Once you have completed the >> tutorial, you will no longer have to contend with the tutorial box. It will >> never appear again unless you reset your game centre achievements even if >> you start a new game. >> >> Essentially, the game is one of decision making on behalf of your clan as >> its history unfolds. There are many factors which influence the results of >> your decisions. These include random chance as well as such things as the >> skills of your clan leaders. You are always able to receive advice from >> members of your clan ring. This is very helpful particularly as you are >> first digging into the game. It may be helpful to keep notes on things you >> learn. A lot of information is available to you in the game but details such >> as the personalities of clan leaders you encounter can be useful to refer >> to. Not everything is kept track of in the saga screen of your clan. Also, >> during hero quests, you can't refer to the relevant mythology. Be certain to >> check out the "lore" screen. There, you'll find a vast amount of information >> about the myths, culture, history, and much more. The game manual can also >> be accessed from that screen via the button near the bottom right. The >> manual is also available in pdf form from the "tips" section of the game's >> web site. This pdf is unrestricted and may easily be converted into text by >> Kurzweil1000, Adobe Reader, or other software. Remembering details can make >> a very big difference in how things turn out for your clan. >> >> Combat in the game is quite straight-forward in terms of the decisions you >> can make. However, there's a whole lot going on under the hood. A clan's >> personality might effect how prepared their forces are. How much magic you >> or the enemy devotes to the battle can make a substantial difference. At >> times, individual leaders involved in the battle will be placed in key >> situations where their choice can strongly effect the outcome. Battles occur >> throughout the game but this aspect doesn't dominate play unless you wish it >> to. If anything, the game encourages careful consideration about what is >> worth fighting for and why one goes to war. You cannot simply conquer your >> way to victory in King of Dragon Pass. >> >> Much of the farming which takes place is handled automatically. However, >> there are points where decisions such as how much land to set aside for >> which purpose, how many hunters to have, and how much magic to invest in >> crops can make or break a clan. Thankfully, it's very hard to make decisions >> in the course of a single year which would completely wreck one's chances of >> winning. The game is won or lost in increments over time rather than in some >> sudden large-scale disaster or stroke of good fortune. Your clan ring is >> always there to advise you of problems and will have useful things to say >> about most decisions. However, during hero quests or combat, you >> understandably cannot seek their advice. >> >> Your people, particularly your clan leaders, are capable of a degree of >> growth and change over their lives. In my Tandora clan, I now have a lady >> who is renowned for her bargaining skill. Over time, completing hero quests, >> fighting battles, and other experiences may produce exceptional individuals >> in your clan. These should be used with care and protected as much as >> possible. >> >> Don't treat each year as a separate entity. Decisions you make in earlier >> years may have effects which carry on through the game. From how you choose >> to deal with the large pantheon of gods to which clans you are feuding with, >> it's all interconnected. In effect, you're building a house of cards with >> each decision you make. While the game is fairly forgiving, it is quite >> possible and inevitable that a game not won will eventually be lost. Things >> don't just keep going forever. >> >> >> Sound and Music: >> >> >> The background music for King of Dragon Pass is quite well done. It suits >> the epic but fun feel of the game and enhances the various moods experienced >> by your clan. Sadly, as I previously mentioned, it can interfere with one's >> ability to hear Voiceover. You can download the soundtrack from the game web >> site and enjoy it separately. One way or another, the music ought to be >> experienced. Much like in a movie, it adds a lot to the feel of the game >> world. >> >> Sound effects are experienced while dealing with various dialogues. They >> often include music as when you send off a caravan or exploration party. >> They are used to add life to things such as battles, feasting, or other >> events triggered by your choices. The sound vignettes are brief so they >> don't interfere with one's ability to hear Voiceover. Beginners can fully >> enjoy the game's sound without any added frustration. Much like the music, >> the brief sound scenes add just enough detail to the game world to tantalize >> the imagination. Due to their brevity, the sound vignettes don't become >> annoying after repeated exposure. >> >> While not effective to blind readers of this review, it should be noted that >> King of Dragon Pass features original hand-drawn artwork. Not having seen >> it, or anything else for that matter, I can't give any detail or first-hand >> opinion about it. However, from what I've read in other reviews, people who >> are lumination dependent seem to think highly of it. Artwork is displayed >> during scenes and is likely also present on the various game screens. Mugs, >> shirts and original art from the game can be purchased if desired. Details >> are on the game web site. Therefore, if you're playing along and a sighted >> person asks "What's that?" they may very well have glimpsed some of this >> artwork past your fingers. You'll then have to decide whether to show and >> explain, or simply turn on your screen curtain with howls of derisive >> laughter. >> >> >> Conclusion: >> >> >> This game is by far the most meaningful and detailed I have ever been able >> to play independently. I don't believe any other accessible game even comes >> close to what King of Dragon Pass offers the patient thoughtful player. The >> re playability level is astounding. There are over 500 scenes which may or >> may not occur in a given time. The results of your choices are impacted by >> many variables which may differ should you encounter a familiar scene. Even >> in cases where you do all the "right" things such as the hero quests, >> results might differ due to the preparedness and suitability of the person >> chosen to undertake the quest. Different treasures may or may not be found. >> You become a co-author of an epic novel which never reads the same twice but >> always maintains its cohesion. >> >> You don't have to be a mathematician or social scientist. The text is very >> well-written and you'll find yourself drawn into the story. After a while, >> you'll feel that you've gotten to know leading figures in your clan over the >> years of game time. The leadership and management decisions feel very >> natural and intuitive. Keeping a good overview is important to eventual >> victory. However, you never lose sight of how much individual community >> members matter. They just keep popping up. The game has a whole lot to teach >> about the value of community cohesion, leadership, and other things besides. >> Should I ever be successful in winning even the short game on easy >> difficulty, I'll be left with fond memories and a true sense of >> accomplishment. I'll also be driven to start a fresh game knowing there are >> still possibilities I have yet to encounter. Thankfully, it is possible to >> record and share one's accomplishment via the iPhone Game Centre, Twitter, >> Facebook, or via emailing your game saga to yourself and then to others. The >> iPhone is the perfect device to play such a game on. Despite its complexity >> and length, it lends itself to casual play. You can pull it out of your >> pocket, make a few decisions, and then simply put it away again until a few >> moments of free time present themselves. That is, if you can resist finding >> out whether your weaponthanes manage to drive off the ice demons. Like drops >> of water in a bucket, all these short cessions will add up and you'll be >> amazed how far your clan has come along. >> >> I have always believed that games are more than mere frivolous wastes of >> time. Games are like journeys for the mind. We learn best while at play and >> games can teach us a great deal in an environment where wrong decisions >> don't equal real disaster. Considering this game's fantasy setting, >> mythology, gods, creatures and people, King of Dragon Pass can teach us an >> awful lot of deep truth. At its core, King of Dragon Pass lets us play with >> leadership and power. It does so while showing us the consequences of our >> decisions in a very engaging way. If ever there was a game which defied its >> critics to call it devoid of any meaning and value, King of Dragon Pass is >> such a one. It wouldn't surprise me in the least if it proves to be a >> watershed game for blind owners of IOS devices. It has the potential to be >> played both at a casual and a serious level. This could prove to be the >> closest the blind gaming community has come to a phenomenon like Pac-Man was >> for the sighted world. What's more, we're playing on an equal footing and >> can let our accomplishments be known. Thanks to the inclusiveness of Apple >> and the considerate folks at A-Sharp Software, this game truly bridges the >> blind/sighted gaming divide. It's worth every cent of its $9.95 regular >> price. >> >> >> -- >> The group is moderated by Alberto Arreola and Loreal Lavigna . To contact >> either one of us with questions or comments please email to: >> betoj.07@xxxxxxxxx or loreallavigna@xxxxxxxxx >> >> To post to this group, send email to: a-ios@xxxxxxxxxxxxxxxx >> >> To unsubscribe from this group, send email to: >> a-ios+unsubscribe@xxxxxxxxxxxxxxxx >> >> To subscribe to this group send email to: a-ios+subscribe@xxxxxxxxxxxxxxxx >> >> For more options, visit this group at >> http://groups.google.com/group/a-ios?hl=en >> >> For the FAQ go to: >> http://aios.applevis.com >> >> For the Userguide go to: >> http://help.apple.com/iphone/5/voiceover/en/index.html >> >> >> ************ >> >> >> You are subscribed to the mac4theblind mailing list. >> >> >> The url for this list, where one can unsubscribe or make any changes to >> their list subscription is: >> >> //www.freelists.org/list/mac4theblind >> >> The list archive is located at >> >> //www.freelists.org/archive/mac4theblind/ >> >> All emails intended for the list owner can be sent to: >> >> john@xxxxxxxxxxxxxxxxxx >> > > ************ > > > You are subscribed to the mac4theblind mailing list. > > > The url for this list, where one can unsubscribe or make any changes to > their list subscription is: > > //www.freelists.org/list/mac4theblind > > The list archive is located at > > //www.freelists.org/archive/mac4theblind/ > > All emails intended for the list owner can be sent to: > > john@xxxxxxxxxxxxxxxxxx > > > -- > Jonnie Appleseed > with his > Hands-On Technolog(eye)s > reducing technology's disabilities > one byte at a time > > ************ > > > You are subscribed to the mac4theblind mailing list. > > > The url for this list, where one can unsubscribe or make any changes to > their list subscription is: > > //www.freelists.org/list/mac4theblind > > The list archive is located at > > //www.freelists.org/archive/mac4theblind/ > > All emails intended for the list owner can be sent to: > > john@xxxxxxxxxxxxxxxxxx > ************ You are subscribed to the mac4theblind mailing list. 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