Hi, I've recently hit the 2GB limit with Legend of Grimrock running on OS X. Basically the problem occurs because the game has lots of textures, other OpenGL resources, audio etc. which get placed into the "LuaJIT friendly" address space. Afaik, there is no way to control where OpenGL and OpenAL places the resources in memory. I think I can deal with the problem in this case by optimizing mem usage on a general level and moving what I can beyond 2GB, but I'm worried that in the long run, with the next game project that is much bigger than Grimrock, the situation will be worse with a lot more assets stamping on the LuaJIT universe. So until LuaJIT 2.1 increases the limit to 4GB, what are the best practices to workaround the issue? Is it possible that in the future (perhaps LuaJIT 3?) the address space limitation will be lifted off (perhaps optionally)? I understand this does not affect pure Lua applications that much but with projects allocating lots of resources from various sources, it can become a nightmare to track where memory allocations go in the address space. Best Regards, Petri Häkkinen