On Fri, Aug 17, 2012 at 3:29 PM, Mike Pall <mike-1208@xxxxxxxxxx> wrote: > > The do-it-yourself solution would be to add a try/catch wrapper on > the C++ side, return some error code and then check for it on the > Lua side and call error() on failure. This sounds like the safest and simplest approach. Thanks for explaining the issues in detail. Simon