Curious… did it work? I would love to be able to use LuaJIT in a plugin (for a 64-bit app that I can’t patch). On Dec 25, 2013, at 2:49 PM, ivan starkov <istarkov@xxxxxxxxx> wrote: > I found this article > http://hacksoflife.blogspot.ru/2012/12/integrating-luajit-with-x-plane-64-bit.html > > It looks like i can mmap memory blocks in this interval [0x10000, 0x80000000] > on host app startup, and patch luajit. > > patch: > at lj_alloc.c > this functions: > rewrite CALL_MMAP and CALL_MUNMAP to use previously allocated regions. > > > > > > > > > > > On Tue, Dec 24, 2013 at 10:46 PM, Coda Highland <chighland@xxxxxxxxx> wrote: > On Tue, Dec 24, 2013 at 10:39 AM, ivan starkov <istarkov@xxxxxxxxx> wrote: > > On MacOs X luaL_newstate() always return NULL if called from dynamically > > linked plugin (dlopen). > > > > No effect if i set -pagezero_size 10000 -image_base 100000000 on main > > executable, and make plugin rebase > > rebase -low_address 150000000 libLuaPlugin.so > > > > Is it possible on Osx to use luajit from plugins? > > > > Long story short, the answer is "no." I dealt with the same issue a > year ago or so. I had to fall back to vanilla Lua and rewrite my FFI > code to use C API functions instead. > > I asked what it would take to make it compatible and apparently it's a > fairly deep set of changes that would be required. > > /s/ Adam > >