Re: Bytecode differences between v1 and v2?

  • From: Pierre Fichepoil <contact@xxxxxxxxxxxxxxx>
  • To: luajit@xxxxxxxxxxxxx
  • Date: Fri, 1 Jan 2021 23:48:55 +0100

Le 01/01/2021 à 23:32, Petri Häkkinen a écrit :

The bytecode to be patched is actually stored in savegames,

found the problem


On a serious note, you're working with LuaJIT, you can reimplement LuaJIT V1 bytecode in LuaJIT V2 and it will still be fast because of the JIT compiler.

Here is a working VM by meepen : https://gist.github.com/meepen/807dd81a572ffb0f28a8c44c04922fdd


Regards,

Pierre


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