It's not a space issue, just pure laziness. As I said previously both versions on a separate drive (250Gb) which still has 145Gb free. Paul -----Original Message----- From: jhb-bounce@xxxxxxxxxxxxx [mailto:jhb-bounce@xxxxxxxxxxxxx] On Behalf Of Frank Fisher Sent: 01 February 2011 11:19 To: jhb@xxxxxxxxxxxxx Subject: [jhb] Re: Farm Strip Atmosphere I sent the last mail a bit quick, the FS9 AIO is a paltry 6gb, the Horizon AIO in total is a massive 70gb+. Frank F ----- Original Message ----- From: "Gerry Winskill" <gwinsk@xxxxxxx> To: <jhb@xxxxxxxxxxxxx> Sent: Tuesday, February 01, 2011 10:02 AM Subject: [jhb] Re: Farm Strip Atmosphere >I seem to remember that George Davidson produced a tool that >automatically >allocated AIO distributed files, to the correct Vol and Area destinations. >Perhaps someone on the list has a copy? > > Popular opinion seems to support the view that AIO gives better > performance results. Unlike FS9, the FSX Horizon version doesn't take long > to convert to AIO. > > Gerry Winskill > > On 31/01/2011 21:46, Paul Reynolds wrote: >> Negative, default folder arrangements for both FS9 and X though VFR >> Scenery >> itself is on separate drive to FS in both cases. I'm too lazy to go >> through >> the hassle sorting AIO.<g> >> >> Paul >> >> -----Original Message----- >> From: jhb-bounce@xxxxxxxxxxxxx [mailto:jhb-bounce@xxxxxxxxxxxxx] On >> Behalf >> Of Gerry Winskill >> Sent: 31 January 2011 21:25 >> To: jhb@xxxxxxxxxxxxx >> Subject: [jhb] Re: Farm Strip Atmosphere >> >> >> With a bit of luck I'll finish the job tomorrow. >> >> Before I send it out, how many are, like me, running the Horizon >> scenery in All In One arrangement? >> >> Gerry Winskill >> >> On 27/01/2011 12:37, Gerry Winskill wrote: >>> What started out as a definite chore is turning into a voyage of >>> discovery. >>> >>> With the Treescapes autogen trees in use I decided to work my way >>> through the farmstrips, to see if any woody changes were indicated. >>> In many cases they are. Sometimes I've chopped down a few of >>> Darrens, sometimes added my own. It would be tedious but for the >>> effect the trees have. Very ordinary looking strips become stunning, >>> when the real world trees are in place. The trees also divert the >>> eye from the crappy buildings etc. >>> >>> One tool that has made the job easier is Google Earth. In many cases >>> the camera views are available, so the real life tree types and >>> sizes can be reproduced. The other point that emerges from GE is the >>> nature of the strips. No club houses, often no hangars and almost >>> certainly none of the tyres and markers that I've used, to define >>> runway and parking areas. With my recent change of graphics card >>> there are many cases where the strip is so readily identifiable, in >>> FSX, that the markers are not really needed. >>> >>> From the attached GE photograph of Dowland, in Devon, the other >>> point that jumps out is the narrowness of the landing strip. Not >>> much wider than a light aircraft's wingspan, it's bordered by >>> standing crops. With the surrounding trees there are bound to be all >>> sorts of odd wind effects, with no room for error. FSX, by >>> comparison, is an absolute doddle. However, I read recently of a >>> design prog which can provide tall grass etc. Off to do a search, to >>> see if I can't make life more difficult! >>> >>> Gerry Winskill >> >> >> > > > > ----- > No virus found in this message. > Checked by AVG - www.avg.com > Version: 10.0.1204 / Virus Database: 1435/3408 - Release Date: > 01/28/11 >