[ian-reeds-games] Re: war lords bug in upgrade

  • From: Jaromír Pšánský <jaromir.psansky@xxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Wed, 14 Aug 2013 06:22:02 +0200

Hi Allan.
Upgrade is working correctly, but old structures are stay on the same cell. For example: goblin dwelling did not disappear when it was upgraded to the next highest level of dwelling. It is problem map number 3. I did not play map1. I am not sure that map2 which i played working correctly, but i think that it is ok.
I am sorry my english is terrible I know.
Jarek


----- Original Message ----- From: "Allan Thompson" <allan1.thompson@xxxxxxx>
To: <ian-reeds-games@xxxxxxxxxxxxx>
Sent: Wednesday, August 14, 2013 4:57 AM
Subject: [ian-reeds-games] Re: war lords bug in upgrade


Hi Jarek,
Ok, I am a little confused. I thought I understood what you meant, but I
must have misunderstood what this issue is.

Do you mean that the previous goblin dwelling did not disappear when it was
upgraded to the next highest  level of dwelling? Like den to lair, or for
humans, village to  town? Or do  you mean that it moved off the original
square? I am sorry Jarek, forgive me for not understanding.
Was it not upgrading? Or the population was not increasing? I will try to
look into these things, maybe I screwed up somewhere...thanks for letting me
know though.

al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Jaromír Pšánský
Sent: Tuesday, August 13, 2013 4:35 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] war lords bug in upgrade

Hi Allan.
In the map packs war lord is the same problem with upgrade like in my
medieval total war. Goblin populations center are not after upgrade delete
but still exists in the same cell like goblin town for example.
Jarek







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