[ian-reeds-games] updates to tomb robber

  • From: "Carlos Macintosh" <sleepio1@xxxxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Thu, 9 May 2013 17:36:23 -0400

Hi guys, I've released another update to tomb robber. I got to play through it and realized that the cryo hydra's acid breath ability didn't have an AP cost attached, making it basically invincible. So I got rid of that. If you managed ,, by some crazy mischance, to defeat him, I've also made the king able to do more during his turn. He seemed far too obsessed with ice columns to do much else. I've also added some more items, and tweaked the damage on some of the weapons. In more trvial news, I've given some of the enemies names. I might have added more sounds since the previous update, but I don't think so. As always, the link is,

https://dl.dropboxusercontent.com/u/8252087/tomb%20robber.zip
Enjoy tomb robber!

In other news I've started writing a document, inspired by Allan's introduction to mapmaking, called Tips and tricks of the Map Pack trade. Take a read at https://dl.dropboxusercontent.com/u/8252087/tips%20and%20tricks.html If you have any suggestions, such as tips and tricks of your own that you want to contribute, drop me a line and I'll add them in as soon as I can. I've also updated conquering Redwall abbey to keep it compatible with the latest tactical battle release. Really though I nee to give it a big overhaul. It feels so primitive compared to what we are releasing these days. The link is https://dl.dropboxusercontent.com/u/8252087/4%20conquering%20redwall%20abbey.zip enjoy!

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