[ian-reeds-games] Re: unit sounds question

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sat, 2 Jan 2016 16:48:00 -0500

That sounds pretty good. Could an effect also work for this kind of thing?
al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Saturday, January 02, 2016 4:05 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: unit sounds question

It could work something like
replace_cursor_sound
sound1|alternateSound1,sound2|alternateSound2,anyOtherUnit'sAlternateSound
If that is done, what about a replace death sound flag too, that works
in a similar manner? Personally I'd use that for instances such as
discintegration, because you wouldn't necessarily have a body hitting
the ground at that point.

On the multiple skills having the replace cursor sound flag, if TB can
tell the order in which a skill has been added to a unit, then
wouldn't it make sense for the latest addition to be the one that is
used for the replacement?
Either that, or it can be randomized...

On 1/2/16, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:

How would you imagine that working? A replace cursor sound flag for
passive skills or something? What kind of syntax would you be looking
for? To simply replace anything using that skill with a given sound is
quite easy, but if you want skills to have different ones for different
units, then it gets a little trickier.

Also, what if 2 different skills have a replace cursor sound flag?

On 21/12/2015 16:43, Monkey wrote:
Believe me, if I could think of a way to do it, it would have been
done a while ago.
And, thank you for the compliment.

On 12/21/15, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
I thought as much, but I wasn’t sure. You guys do some amazing things
with
those scripts, and had to ask.

Thanks,
al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Monday, December 21, 2015 2:20 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: unit sounds question

It isn't possible, at least not to the best of my knowledge. I wanted
to use such a feature as well.

On 12/20/15, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
I was wondering if it was possible to replace a unit's sound without
having
to transform.

An example is: I have a paladin that us able to summon a mount.
Essentially
the mechanics just change the walk skill with a ride skill and the
skill
sounds change with the skill.
However, I thought it would be cool to add horse sounds to the units
cursor.
Thus here am I asking you guys.
Thanks,
al

"The truth will make you free"
Jesus Christ of Nazareth 33AD




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