[ian-reeds-games] Re: some news

  • From: "Jono Heaps" <jono_heaps@xxxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sat, 22 Feb 2014 12:58:34 +1300

That's awesome! I've attached a .txt file with a plot summary and a few
basic guidelines about the three races and how they differ from one another,
as well as a bit about resource management in Star Craft.

Good luck!

Jono



-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Allan Thompson
Sent: Saturday, 22 February 2014 8:08 a.m.
To: ian-reeds-games@freelist
Subject: [ian-reeds-games] some news

Hey gang,
I have decided to start working on a starcraft clone map pack.

I do have sounds and music, more or less, enough to help with this process. 

Any information about the alien  races and their units and how they work etc
would be greatly appreciated. 
I said clone because I don't can't really know how close to the actual
starcraft gameplay I might get to, and I might change minor details, like
backstory unit names etc.

I might use the warlords game mechanics, or I might not if someone knows how
to explain the starcraft game mechanics to me. 

I do not know if it is possible, but I would love to find a way to make
random terrain on a map happen.  
Thanks in advance,
al 




 
 "The truth will make you free"
Jesus Christ of Nazareth 33AD



Star Craft Overview

StarCraft takes place in a science fiction universe created by Blizzard 
Entertainment. According to the story presented in the game's manual, the 
overpopulation of Earth in the early 21st century has caused the international 
government to exile members of the human race, such as criminals, the 
cybernetically enhanced and genetic mutants to colonize the far reaches of the 
galaxy.
An attempt to colonize a nearby solar system goes wrong, resulting in 
humanity's arrival in the Koprulu Sector. In the distant Koprulu Sector of the 
galaxy, the exiles form several governments, but quickly fall into conflict 
with each other. One government, the Confederacy of Man, eventually emerges as 
the strongest faction, but its oppressive nature and brutal methods of 
suppressing dissidents stir up major rebel opposition in the form of a 
terrorist group called the Sons of Korhal. Just prior to the beginning of the 
game, in December 2499, an alien race possessing advanced technology and 
psionic power, the Protoss, makes first contact with humanity by destroying a 
Confederate colony world without any prior warning. Soon after this, the 
Terrans discover that a second alien race, the insectoid Zerg, has been 
stealthily infesting the surface of several of the Terran colonies, and that 
the Protoss are destroying the planets to prevent the Zerg from spreading. With 
the Confederacy threatened by two alien races and internal rebellion, it begins 
to crumble.


Characters


The player assumes the role of three nameless characters over the course of the 
game. In the first act, the player acts as the Confederate magistrate of an 
outlying colony world of Mar Sara, threatened by both the Zerg and the Protoss, 
and is forced through events to join the rebel Sons of Korhal under its leader 
Arcturus Mengsk. Mengsk's campaign is accompanied by Jim Raynor, a morally 
conscious law enforcement officer from Mar Sara, and Sarah Kerrigan, a psychic 
assassin and Mengsk's second-in-command.
The second episode of the game sees the player as a cerebrate, a commander 
within the Zerg Swarm. The player is ruled over by the Zerg Overmind — the 
manifestation of the collective consciousness of the Swarm and the game's 
primary antagonist — and is given advice from other cerebrates of higher rank 
and status while accomplishing the objectives of the Swarm.
In the final part of StarCraft, the player is a newly appointed Executor within 
the Protoss military reporting to Aldaris, a representative of the Protoss 
government. Aldaris is at odds with Tassadar — the former occupant of the 
player's position — over his association with Zeratul, a member of a heretical 
group known as dark templar.



Plot

The game itself is split into three episodes, one for the player to command 
each race. In the first segment of the game, the player and Jim Raynor are 
attempting to control the colony of Mar Sara in the wake of the Zerg attacks on 
other Terran worlds. After the Confederacy arrests Raynor for destroying 
Confederate property, despite the fact that it had been infested by the Zerg, 
the player joins Arcturus Mengsk and the Sons of Korhal. Raynor, who is freed 
by Mengsk's troops, also joins and frequently accompanies the player on 
missions. Mengsk then begins to use Confederate technology captured on Mar Sara 
to lure the Zerg to Confederate installations and further his own goals.
After forcing Confederate general Edmund Duke to join him, Mengsk sacrifices 
his own second-in-command, Sarah Kerrigan, to ensure the destruction of the 
Confederacy by luring the Zerg to the Confederate capital Tarsonis.
Raynor is outraged by Mengsk's true aims of obtaining power at any cost and 
deserts, taking with him a small army of the former colonial militia of Mar 
Sara. Mengsk reorganizes what remains of the Terran population into the Terran 
Dominion, crowning himself as emperor.


The second campaign reveals that Kerrigan was not killed by the Zerg, but 
rather is captured and infested in an effort to incorporate her psionic traits 
into the Zerg gene pool. She emerges with far more psionic powers and physical 
strength, her DNA completely altered. Meanwhile, the Protoss commander Tassadar 
discovers that the Zerg's cerebrates cannot be killed by conventional means, 
but that they can be harmed by the powers wielded by the heretical dark 
templar. Tassadar allies himself with the dark templar prelate Zeratul, who 
assassinates Zasz, one of the Zerg's cerebrates in their hive clusters on Char.
The cerebrate's death results in its forces running amok through the Zerg 
hives, but briefly links the minds of Zeratul and the Zerg Overmind, allowing 
the Overmind to finally learn the location of the Protoss homeworld Aiur, which 
the Overmind has been seeking for millennia. The main Zerg swarm promptly 
invades Aiur while Kerrigan is dispatched to deal with Tassadar and despite 
heavy Protoss resistance, the Overmind is able to embed itself into the crust 
of the planet.

The final episode of the game sees Aldaris and the Protoss government branding 
Tassadar a traitor and a heretic for conspiring with the dark templar. The 
player initially serves Aldaris in defending Aiur from the Zerg invasion, but 
while on a mission to arrest Tassadar, the player joins him instead.
A Protoss civil war erupts, pitting Tassadar, Zeratul, and their allies against 
the Protoss establishment. The dark templar prove their worth when they use 
their energies to slay two more of the Zerg cerebrates on Aiur, and the 
Conclave reconciles with them. Aided by Raynor's forces—who sided with Tassadar 
back on Char—the Protoss break through the Overmind's weakened defenses and 
destroy the Overmind's outer shell, but take heavy casualties in the process. 
Tassadar channels his own psionic energies in combination with those of the 
dark templar through the hull of his command ship and crashes it into the 
Overmind, sacrificing himself in order to destroy it.



Race Comparisons.

All units are unique to their respective races and while rough comparisons can 
be drawn between certain types of units in the technology tree, every unit 
performs differently and requires different tactics for a player to succeed.

The enigmatic Protoss have access to powerful units and machinery and advanced 
technologies such as energy shields and localized warp capabilities, powered by 
their psionic traits. However, their forces have lengthy and expensive 
manufacturing processes, encouraging players to follow a strategy of the 
quality of their units over the quantity.

The insectoid Zerg possess entirely organic units and structures, which can be 
produced quickly and at a far cheaper cost to resources, but are accordingly 
weaker, relying on sheer numbers and speed to overwhelm enemies.

The Terrans provide a middle ground between the other two races, providing 
units that are versatile and flexible. They have access to a range of more 
ballistic military technologies and machinery, such as tanks and nuclear 
weapons.

Although each race is unique in its composition, no race has an innate 
advantage over the other. Each species is balanced out so that while they have 
different strengths, powers, and abilities their overall strength is the same. 


Resource management

Each race relies on two resources to sustain their game economies and to build 
their forces: minerals and vespene gas. Minerals are needed for all units and 
structures, and are obtained by using a worker unit to harvest the resource 
directly from mineral nodes scattered around the battlefield. Players require 
vespene gas to construct advanced units and buildings, and acquire it by 
building a refinery on top of a geyser and using worker units to extract the 
gas from it.
In addition, players need to regulate the supplies for their forces to ensure 
that they can construct the number of units they need. Although the nature of 
the supply differs between the races—Terrans use physical supplies held in 
depots, Protoss use a psionic power nexus and Zerg are regulated by the number 
of controlling overlord units present—the supply mechanic works in exactly the 
same way for each race (with different side effects for each race), allowing 
players to create new units when there are sufficient resources to sustain them.


Base construction

Protoss and Zerg building construction is limited to specific locations: 
Protoss buildings need to be linked to a power grid while almost every Zerg 
structure must be placed on a carpet of biomass, called "creep", that is 
produced by certain structures. Terran buildings are far less limited, with 
certain primary base structures possessing the ability to take off and fly 
slowly to a new location. Terran buildings, however, require the worker unit to 
continue construction on the building until it is completed. Also, once a 
Terran building has taken a certain amount of damage, it will catch fire and 
eventually burn to the ground without further enemy action, though this can be 
prevented by repairs performed by a worker unit. The Protoss, by contrast, only 
require a worker unit to begin the process of transporting a building to the 
theater of operations via warp, and their buildings' shields (but not their 
structure) are regenerative. The Zerg worker unit physically transforms into 
the structure created, which is capable of slowly healing itself.


Novelisations


The storyline of StarCraft has been adapted into several novels. The first 
novel, Uprising, which was written by Blizzard employee Micky Neilson and 
published in December 2000, acts as a prequel to the events of StarCraft. Other 
novels—Liberty's Crusade by Jeff Grubb and Aaron Rosenberg's Queen of 
Blades—retell the story of the game from different perspectives. Later novels, 
such as Gabriel Mesta's Shadow of the Xel'Naga and Christie Golden's The Dark 
Templar Saga, further expand the storyline, creating the setting for StarCraft 
II.

Notes


The following URL is an exhaustive Star Craft wiki that provides complete 
information on all the units of the three races (their characteristics, 
hitpoints, shielding and resources required), as well as specifics about the 
races and their various factions and how they interact with each other.
http://starcraft.wikia.com/wiki/Category:StarCraft_units

Hopefully this information is helpful. Since Star Craft is a realtime platform, 
many of it's atributes might not be aplicable in TB. I'm sure you'll make any 
alterations/aditions necessary to adapt it for TB. You always do a great job.
Best of luck and if I can help in any other ways, don't hesitate to let me know.

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