[ian-reeds-games] script help from craig?

  • From: "Carlos Macintosh" <sleepio1@xxxxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Tue, 17 Dec 2013 06:13:51 -0500

hi craig, I have a map pack called tower defense map and I want the monsters to move toward the opponent's base all at once. As it is, the AI pathfinder takes into account if the tile to which the mosnters can move is blocked by friendly units. what I want the monsters to do is move toward the base regardless of whether they are able to actually reach the base currently or not. If you look at my tower defense map pack you can see what I mean. you would probably have to use the override_unit_ai script to change the pathfinding algorithm. I only really want this special pathfinding if I insert a specific script flag into the unit or skill file and desire the normal AI functionality in all other cases. Please respond and tell me if you can get this done or something to this affect. I really don't know how har it would be to do.


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