[ian-reeds-games] Re: question for warlords

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Mon, 30 Mar 2015 11:26:15 -0400

Good questions. I just don’t know how versatile the friendly fire flag really 
is.
The real sticking point is that the computer is simply not smart enough to 
judge the pros and cons of friendly fire. Thus it is severely handicapped.
al 

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx 
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of michael Tholl
Sent: Sunday, March 29, 2015 11:46 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: question for warlords

i go back and forth on this issue.  It's a tough one for me to nail down 100 
percent either way because sometimes it's frustrating to hit my own units with 
a skill or spel.
On the other hand, there have been occasions when the enemy takes out a key 
unit with the same thing and that's fun to watch.
Aside from knowing never to use a splash damage around my own units however, 
the idea of friendly fire is a sort of realistic thing.
In the thick of battle, particularly hand to hand combat, if artillery or 
ranged units were still trying to hit the enemy, often times you would have 
friendly fire resulting in casualties.  Part of the way to avoid this was 
through knowing when to halt the ranged attacks, or when/where to move or set 
up ranged troops to avoid or minimize this issue.
There are a lot of games for sighted players where you have to worry about this 
constantly.
Still, I think turn based games generally don't even have friendly fire.
Having typed all of this, I realized there's another issue here.
If we take out friendly fire, how would this affect splash effects on healing 
or other beneficial spells?
Is there a way to remove friendly fire, and keep the splash benefits?
On the same brainwave, if we can do that, can we ensure that enemies don't 
benefit from beneficial spells for the other side?
I seem to remember this is already an option on flags, but it's been ages since 
I've gone through the manual.
In fact, I thought there were flags to avoid friendly fire too, which I guess 
is why I'm asking about all of this now. grin


On 3/29/15, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
> I was wondering if people would like to see friendly fire to stop so 
> that computer units and structures would be a little more powerful?
> al
>
> "The truth will make you free"
> Jesus Christ of Nazareth 33AD
>
>
>
>
>



Other related posts: