[ian-reeds-games] Re: possible bug for Craig

  • From: "Craig Brett" <dmarc-noreply@xxxxxxxxxxxxx> (Redacted sender "craigbrett17@xxxxxxx" for DMARC)
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sat, 13 Sep 2014 13:30:00 +0100

Hi Al,

The script checks for available space when it unloads a unit, yeah. Is/was there available space either on the tile or on an adjacent tile?

Cheers,
Craig

On 08/09/2014 23:46, Allan Thompson wrote:
Hi Craig,

The problem is this:

If you have a transport, and you are trying to unload a carried unit onto a
tile that already has a unit present.the program gives a warning that the
unit trying to be unloaded,  cannot be loaded onto the unit on the tile, and
the unload does not happen.

I hope that is as clear as mud, grin.

al

  "The truth will make you free"
Jesus Christ of Nazareth 33AD






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