[ian-reeds-games] Re: moving sounds

  • From: Mohsin Ali <smatbn@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Mon, 8 Apr 2013 20:32:45 +0500

HI Richard !

As far as I know, there is no such mechanism available in TB at the moment,
however I hope that Ian is going to make some nice changes in the next
Dev version regarding sounds, and btw, do you mind if I ask for the
link of your test map?

only if its ok for you !

take care.

Mohsin(Eagalon)

On 4/8/13, Richard Claridge <richard.claridge68@xxxxxxxxxxxxxx> wrote:
> Hi Ian.
> I was wondering something. I have some units which are vehicles so
> they have a specific moving sound regardless of the terrain they are
> on. I also have people who walk using step sounds which are specific
> to the terrain they are on i.e. a grass footstep, a gravel footstep, a
> road footstep etc.
> However when I move my vehicles i am hearing both their moving sound
> and the step sound.
> I am assuming this is because the sound for indicating the particular
> terrain is playing along with the moving sound for the vehicle.
> I attempted to rectify this by putting a step_sound flag into the
> terrain files, which has stopped me hearing both sounds but it means
> that the human units no longer have a sound for walking on various
> terrains.
> Is there any way I can work this so that I have the walking units
> playing the different footsteps for the different terrains and have
> the vehicles only use their moving sounds?
> Tell me if this makes no sense. This question is aimed at everyone btw
> not just Ian, if anyone has a solution that would be greatly
> appreciated.
> I thought I had a couple of questions but I can't remember any of the
> others at the moment.
> I'll send another message if I think of them.
> Thanks
> Richard
>
>

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