HI Richard ! As far as I know, there is no such mechanism available in TB at the moment, however I hope that Ian is going to make some nice changes in the next Dev version regarding sounds, and btw, do you mind if I ask for the link of your test map? only if its ok for you ! take care. Mohsin(Eagalon) On 4/8/13, Richard Claridge <richard.claridge68@xxxxxxxxxxxxxx> wrote: > Hi Ian. > I was wondering something. I have some units which are vehicles so > they have a specific moving sound regardless of the terrain they are > on. I also have people who walk using step sounds which are specific > to the terrain they are on i.e. a grass footstep, a gravel footstep, a > road footstep etc. > However when I move my vehicles i am hearing both their moving sound > and the step sound. > I am assuming this is because the sound for indicating the particular > terrain is playing along with the moving sound for the vehicle. > I attempted to rectify this by putting a step_sound flag into the > terrain files, which has stopped me hearing both sounds but it means > that the human units no longer have a sound for walking on various > terrains. > Is there any way I can work this so that I have the walking units > playing the different footsteps for the different terrains and have > the vehicles only use their moving sounds? > Tell me if this makes no sense. This question is aimed at everyone btw > not just Ian, if anyone has a solution that would be greatly > appreciated. > I thought I had a couple of questions but I can't remember any of the > others at the moment. > I'll send another message if I think of them. > Thanks > Richard > >