These sound interesting, can't wait to play around! On 3/10/15, Victorious <dtvictorious@xxxxxxxxx> wrote: > Hi all, > > > > I've been plugging away on some scripts that I needed to make for my map > pack, and I'm now ready to share them! This release focuses on letting you > do a lot more with effects. A brief features list: > > . effects_on_apply, effects_on_fizzle and effects_on_remove flags > that allow you to apply additional effects upon the specified effect events > > . remove_effects_on_apply, remove_effects_on_fizzle, > remove_effects_on_remove allows you to remove effects upon the specified > events. The combination of these 6 flags allows the creation of elaborate > effect chains such as the stages of a disease or plague, or the maturity of > baby monsters into adult monsters. > > . replace_effect for skills, items and effects. This is by far the > most complex of the flags that will require careful reading of the > documentation. It can be used to create rpg-style levelling, weather > effects > and and buffs and debuffs that grow stronger with repeated uses. > > > > Combinations of all of these flags can create some truly astounding skills. > More info and download links can be found at > https://dl.dropboxusercontent.com/u/2138237/tb/victorious%27s%20tb%20scripts > .html > > > > I look forward to getting everyone's feedback, particularly on some of the > design decisions I made for replace_effects. > > > > Victorious > > -- -Mew __________ http://www.savethefrogs.com/