[ian-reeds-games] Re: initial release of my very own TB scripts: effects galore

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Tue, 10 Mar 2015 07:26:43 -0600

These sound interesting, can't wait to play around!

On 3/10/15, Victorious <dtvictorious@xxxxxxxxx> wrote:
> Hi all,
>
>
>
> I've been plugging away on some scripts that I needed to make for my map
> pack, and I'm now ready to share them! This release focuses on letting you
> do a lot more with effects. A brief features list:
>
> .         effects_on_apply, effects_on_fizzle and effects_on_remove flags
> that allow you to apply additional effects upon the specified effect events
>
> .         remove_effects_on_apply, remove_effects_on_fizzle,
> remove_effects_on_remove allows you to remove effects upon the specified
> events. The combination of these 6 flags allows the creation of elaborate
> effect chains such as the stages of a disease or plague, or the maturity of
> baby monsters into adult monsters.
>
> .         replace_effect for skills, items and effects. This is by far the
> most complex of the flags that will require careful reading of the
> documentation. It can be used to create rpg-style levelling, weather
> effects
> and and buffs and debuffs that grow stronger with repeated uses.
>
>
>
> Combinations of all of these flags can create some truly astounding skills.
> More info and download links can be found at
> https://dl.dropboxusercontent.com/u/2138237/tb/victorious%27s%20tb%20scripts
> .html
>
>
>
> I look forward to getting everyone's feedback, particularly on some of the
> design decisions I made for replace_effects.
>
>
>
> Victorious
>
>


-- 
-Mew
__________
http://www.savethefrogs.com/

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