[ian-reeds-games] Re: bunker problem

  • From: "Victorious" <dtvictorious@xxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Wed, 19 Mar 2014 15:50:29 +0800

Try having the terrain restore the action points of e.g marines when they
step onto the tile and when they are on the tile, they can regenerate this
special action points. You would have to make the terrain on the surrounding
tiles take away the actions so that they can only use it in the bunker.

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Allan Thompson
Sent: Wednesday, March 19, 2014 9:56 AM
To: ian-reeds-games@freelist
Subject: [ian-reeds-games] bunker problem

I have a conundrum.

I was wondering if someone had an answer.
Right now I have a bunker structure.
It is able to contain up to eight different units, of three different types.
Each type can use it's weapon while in the bunker in starcraft, but in TB, I
am not sure how to do this.
The bunker itself does not do anything or have any attacks. It is
essentially just a building units can shoot out of.

I have wracked my brains but I have no real clue how to make this happen.
Essentially it boils down to actions. For instance, five marines in a bunker
should give 5 actions each round to the bunker to fire. Since there is three
different weapons each would have to be unique to each weapon as well, so it
would involve three different actions.

Thanks for any help on this.
al   

"The truth will make you free"
Jesus Christ of Nazareth 33AD





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