hay guys
So i've been incorperating Craig Brett's collection of scripts into my
angel wars map pack, and I came up on a bug that's a little, odd.... In
the critical hit script, I was testing one of my skills by giving it a
100% critical hit chance to see if the damage came out the way I wanted.
It doesn't take into account items that modify point inflictions,
example a sword that inflicts more health damage. But the main consern
was that when I used critical hit on a weeker unit that didn't have the
health to cover the hole hit, the game didn't remove it from play and I
now have a dead unit with 0 health that's still living. Can I fix this
some way? I really don't want to have to not use critical hit because I
think it's an interesting game play aspect.
Thanks all in advance.