[ian-reeds-games] bug with critical hit script

  • From: garrett knight <wolfofthewind48@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Mon, 18 May 2015 08:48:18 -0700

hay guys
So i've been incorperating Craig Brett's collection of scripts into my angel wars map pack, and I came up on a bug that's a little, odd.... In the critical hit script, I was testing one of my skills by giving it a 100% critical hit chance to see if the damage came out the way I wanted. It doesn't take into account items that modify point inflictions, example a sword that inflicts more health damage. But the main consern was that when I used critical hit on a weeker unit that didn't have the health to cover the hole hit, the game didn't remove it from play and I now have a dead unit with 0 health that's still living. Can I fix this some way? I really don't want to have to not use critical hit because I think it's an interesting game play aspect.
Thanks all in advance.


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