[ian-reeds-games] application error

  • From: Kyle Davis <kyles.supernova@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Tue, 9 Feb 2016 15:24:18 -0800

i encountered an error while playing age of warlords map although it appears to be something with the directx audio, and so here is the message.
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An error has occurred. Please notify the game creator of this error. You can copy the entire error to your clipboard by pressing control + C. Then you can paste it into an email by pressing control + V and send the email to support@xxxxxxxxxxxxxxxxxxx.
Error in the application.
-2147024882 (E_OUTOFMEMORY)
   at Microsoft.DirectX.AudioVideoPlayback.Audio.Play()

   at Ian.DSAudio.Play() in C:\Data\Recent\Games\Sound\DSAudio.cs:line 53

at Ian.TBSound.Play(IHaveGameLoopState ent, String name, DSAudio& a, DSAudioInfo& ai, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean playWhenBuildingBattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 188

at Ian.TBSound.Play(String sound, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean playWhenBuildingBattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 149

at Ian.TBSound.PlayRandom(String sound, String& randSound, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean playWhenBuildingBattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 97

at Ian.TBStartup.<InitWorld>b__c(String p1, String& p2) in C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 173

at Ian.GameSoundContext.PlayRandom(String name, String lifetime, String& randName) in C:\Data\Recent\Games\GameEngine\GameSoundContext.cs:line 106

at Ian.GameSoundContext.PlayRandom(String name) in C:\Data\Recent\Games\GameEngine\GameSoundContext.cs:line 98

at Ian.MapBase.PlayAtPosition(String sound, Int32 x, Int32 y, Int32 end) in C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 183

at Ian.MapBase.AnnounceTile(Int32 x, Int32 y, Boolean playSound, String prefix, Boolean speakCoords, Boolean soundOverSpeech, Int32 end) in C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 124

at Ian.MapBase.MoveReview(Int32 x, Int32 y) in C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 98

at Ian.TBHM.MoveReview(Int32 x, Int32 y) in C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 1211

at Ian.Battle.MoveToNextUnitInList(Unit u, List`1 list, Int32 step) in C:\Data\Recent\Games\TacticalBattle\TBStates\Battle.cs:line 445

at Ian.Battle.MoveToPreviousEnemyUnit(Unit u) in C:\Data\Recent\Games\TacticalBattle\TBStates\Battle.cs:line 417

at Ian.Battle.HandleUnitAndTileKeys(Unit u, Tile t, IHaveGameInput ent) in C:\Data\Recent\Games\TacticalBattle\TBStates\Battle.cs:line 216

at Ian.Battle.Process(TBClientWorld ent) in C:\Data\Recent\Games\TacticalBattle\TBStates\Battle.cs:line 160

at Ian.SceneMachine`1.Process(T ent) in C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66

at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57

at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31

at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23

at Ian.GameWindow`1.RunGameLoop() in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135

at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182

   at System.Windows.Forms.Timer.OnTick(EventArgs e)

   at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)

at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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OK
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