Hi Richard, I am not sure what to do about the tile thing. I just looked and the map creation guide did mention that the ai_tile_curse thing was specifically for attacking the tile under an enemy unit. If it it is a summon kind of thing, maybe terrain _limit= might help? I found that in that flag, a summoned unit can only be summoned ont he terrain it is limited too. If it is a tile effectthen I am not sure. As for the units with the wait flag, you would probably have to copy the unit, and either put the " // " marks in front of that particular flag in the copy, or just take it out all together. If you use the double slashes it is best if the flags are one per line so that it will only cancel out that one flag. al "The truth will set you free" Jesus Christ of Nazareth 33A.D. ----- Original Message ----- From: Richard Claridge To: ian-reeds-games Sent: Wednesday, March 13, 2013 6:00 AM Subject: [ian-reeds-games] a few things, ai wait, tile cursing etc Hi all. I was just wondering if its possible to have the ai not attack until you are in sight on a particular map but not on others. I know there is the ai_wait_until_enemy_in_sight flag or what ever its called, I haven't got the user guide open atm and can't be bothered to check to confirm, but that flag is used on units. So if I set it then it would apply on all maps. Is there a way to make it work only on one map, or do I have to go about it the route whereby I create specific units for that one map that have this flag? I did have one other question as well, I have an skill that both player and ai can do, but the ai just won't use it properly. Its a sort of tile curse i guess but has to be done on empty tiles not tiles with units on. The ai keeps trying to do it on a tile with units on and it says theres an error or bug with the ai. We could do with something like an ai_empty_tile_curse to go as an alternative to the ai_tile_curse if thats at all possible Ian, or is there a way I can do it at the moment. And finally, there is the enemy and friendly flags for skills or effects, I can't remember which, that can only be done on enemy or friendly units, it would be good to have a third for units that are neither friendly or enemy, neutral I guess if thats possible. I hope that all makes sense. Thanks guys for any help. Richard