Hi guys
Me and my ever active brain have come up with a couple new ideas for the
engine.
Multi instance maps
Ever had a map or a couple maps where you want to control 2 situations
at once? Example, you have a group of people defending an outpost, but
at the same time, you have another group of people invading another one
to assassinate the attacking outpost's commander? Or, your trying to
have 1 group of people protect a target, and another group trying to
rush supplies to another area? Now, sure this could be done all in 1
map, but what if you don't want the groups to share the same map? You
could have a multi map mission, and both maps would have to have there
objectives completed in order to progress. I realize this might be a
massive pain in the backside to code, but I think it would be neet to
see something like this.
Ignored units
Let's say you have a map where your controling something in space. Like
a dropship. Now let's say this ship is dropping troops onto the ground
to fight what ever it is your doing. I'm trying to be vague because this
is sort of cutting into one of my plans for a mappack. So, something
with a gun or a sword isn't going to be able to hit something from
space. So why not have an ignorable unit be the dropship? This would
mean that you could still control this unit, and you can still make it
take it's turn. But the AI will ignore it, and so will the
victory/defeat conditions. Meaning if you lose every other unit on your
map but this one, the game will count it as a loss, even though this
unit still remains.
As far as I am aware, development of a new version is still going on. So
these are just a couple ideas that I think would be really cool to see.
Thoughts?
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