[ian-reeds-games] Re: Wondering about setting up a Currensy in debt.

  • From: "Craig Brett" <dmarc-noreply@xxxxxxxxxxxxx> (Redacted sender "craigbrett17" for DMARC)
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sat, 22 Jul 2017 23:58:09 +0100

I think that's doable using effects, isn't it?


On 17/07/2017 20:15, Ron wrote:

All right I wasn't sure
As for a script that is out of my league and if someone else would like to be helpful . Ron

Sent from my iPhone

On Jul 17, 2017, at 11:04 AM, Allan Thompson <allan1.thompson@xxxxxxx <mailto:allan1.thompson@xxxxxxx>> wrote:

I don’t know, that sounds a little out of TB’s range. Maybe a script would help with that?

al

*From:*ian-reeds-games-bounce@xxxxxxxxxxxxx <mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] *On Behalf Of *Ron
*Sent:* Monday, July 17, 2017 9:46 AM
*To:* ian-reeds-games@xxxxxxxxxxxxx <mailto:ian-reeds-games@xxxxxxxxxxxxx>
*Subject:* [ian-reeds-games] Wondering about setting up a Currensy in debt.

Hi not sure if this can be done I am also not sure if I'm finding anything related to it in documentations

What I am trying to set up his for example I will use the Currensy known as credits

If the player starts with 10,000 credits

Later on he might get a fine or pay responsibility event it might cost 25,000 credits or more

Dropping into a -15,000 credits

At that point when I would like to set up is the where the players on able to purchase any items at that time only sell items to pay off that negative what still have it to where when purchasing items it is not going to the negative but still gives a responsive when it doesn't have enough credits to pay for the item at the same time when the player doesn't have enough credits to pay for the item but when in the negative is would still get a response but he can't purchase any items until The player pays off all of the negative

I hope I didn't make this too confusing . Ron

Sent from my iPhone


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