I’ve managed to get the numbering thing working too. Now your archers from Camelot will be called Camelot bowmen 1 and Camelot bowmen 2. I’ll paste the link. I also added some comments into the function that help a little with what you have to do. https://dl.dropboxusercontent.com/u/94819755/add_unit.txt From: Allan Thompson Sent: Thursday, August 22, 2013 1:49 AM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: Warlord reloaded Ok, I just walk in, and Ian already slipped a new update under the door! Lol. Yeah, the problem is that when a group of units are able to be bought with the same resource, what generally happens is that the first one, or lowest costing one is almost always chosen first. So that is probably why the merchant guild would be only making small caravans if it is on ai control. Personally, I usually turn that off, and just get the caravan I want when it is time to do so. I am going to try and put this scripting stuff Abi very nicely provided and see what happens. Hopefully, the units will be looking really neat with their new tags! I am really looking forward to this. al From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Jaromír Psánský Sent: Wednesday, August 21, 2013 5:26 PM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: Warlord reloaded Hi Allan. I think that large caravan is not build, because AI building small caravans. smile... Game is very good fantasy war strategy. Jarek Excellent work. ----- Original Message ----- From: Allan Thompson To: ian-reeds-games@xxxxxxxxxxxxx Sent: Wednesday, August 21, 2013 10:30 PM Subject: [ian-reeds-games] Warlord reloaded Hi gang, I went ahead and made all units controllable by the player ai controlled, which can be shut off and on by the handy control+shift+A key combo. Actually, when I opened up one of the maps, the computer literally started playing on it’s own. That actually might be a fun thing to watch to see who wins the various conflicts. Anyway, I got to finally get the gnome spider riders like I want. They will consistently spend two movement points, but they can cross any terrain due to their climbing and floating on water abilities as described a little in their unit description. Also, you can hire out two different special characters that I didn’t put in last time. The axe master is a dwarf champion for hire who can instill battle rage into other units. The blade dancer can whirlwind attack all adjacent units, good or bad in a 1 tile radius. I haven’t gotten sounds and I am thinking of an exhaustion /fatigue on the blade dancer (who is a high elf by the way, hired at the home tree). They both cost 500 electrum. So essentially one large caravan can can theoretically reach one dwelling and transfer over the money to hire the corresponding special unit. I am still fine tuning, and hopefully it can get to a good spot. Oh, and I think Ian has putt he warlords mappack on the map pack page. I asked him to take down the dungeon quest since, let’s face it, it is just too much, and too large. I really don’t want to mess with it anymore. Anyone who still must have it, and it isn’t available for download, I will still keep a copy and can put it on send space, but by request of course. So you might be able to download warlords, or the link is below if you prefer that instead. Personally, I love using the TB program to do it. Saves a lot of hassle. Ian you did a good job on that! https://dl.dropboxusercontent.com/u/68028683/war%20lords.zip al “The truth will make you free” Jesus Christ of Nazareth 33AD