[ian-reeds-games] Re: Warlord reloaded

  • From: abigail prescott <abigail.prescott@xxxxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Thu, 22 Aug 2013 07:47:49 +0100

I’ve managed to get the numbering thing working too. Now your archers from 
Camelot will be called Camelot bowmen 1 and Camelot bowmen 2. I’ll paste the 
link. I also added some comments into the function that help a little with what 
you have to do.

https://dl.dropboxusercontent.com/u/94819755/add_unit.txt

From: Allan Thompson 
Sent: Thursday, August 22, 2013 1:49 AM
To: ian-reeds-games@xxxxxxxxxxxxx 
Subject: [ian-reeds-games] Re: Warlord reloaded

Ok, I just walk in, and Ian already slipped a new update  under the door! Lol.

 

Yeah, the problem is  that when a group of units are able to be bought with the 
same resource, what generally happens is that the first one, or lowest costing 
one is almost always chosen first. So that is probably why the merchant guild 
would be only making small caravans if it is on ai control. Personally, I 
usually turn that off, and just get the caravan I want when it is time to do so.

 

I am going to try and put this scripting stuff Abi very nicely provided and see 
what happens. Hopefully, the units will be looking really neat with their new 
tags! I am really looking forward to this.

 

al

 

From: ian-reeds-games-bounce@xxxxxxxxxxxxx 
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Jaromír Psánský
Sent: Wednesday, August 21, 2013 5:26 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Warlord reloaded

 

Hi Allan.

I think that large caravan is not build, because AI building small caravans. 
smile...

Game is very good fantasy war strategy.

Jarek

Excellent work.

 

  ----- Original Message ----- 

  From: Allan Thompson 

  To: ian-reeds-games@xxxxxxxxxxxxx 

  Sent: Wednesday, August 21, 2013 10:30 PM

  Subject: [ian-reeds-games] Warlord reloaded

   

  Hi gang,

  I went ahead and made all units controllable by the  player ai controlled, 
which can be shut  off and on by the handy control+shift+A key combo.

  Actually, when I opened up one of the maps, the computer literally started 
playing on it’s own. That actually might be a fun thing to watch to see who 
wins the various conflicts.

  Anyway, I got to finally get the gnome spider riders like I want. They will 
consistently spend two movement points, but they can cross any terrain due to 
their climbing and floating on water abilities as described a little in their 
unit description. 

   

  Also, you can hire out two different special characters that I didn’t put in 
last time. The axe master is a dwarf champion for hire who can instill battle 
rage into other units. The blade dancer can whirlwind attack all adjacent 
units, good or bad in a 1 tile radius. 

  I haven’t gotten sounds and I am thinking of an exhaustion /fatigue on the 
blade dancer (who is a high elf by the way, hired at the home tree). They both 
cost 500 electrum. So essentially one large caravan can can theoretically reach 
one dwelling and transfer over the money to hire the corresponding special unit.

   

  I am still fine tuning, and hopefully it can get to a good spot. Oh, and I 
think Ian has putt he warlords mappack on the map pack page. I asked him to 
take down the dungeon quest since, let’s face it, it is just too much, and too 
large. I really don’t want to mess with it anymore. 

  Anyone who still must have it, and it isn’t available for download, I will 
still keep a copy and can put it on send space, but by request of course.

   

  So you might be able to download warlords, or the link is below if you prefer 
that instead. Personally, I love using the TB program to do it. Saves a lot of 
hassle. Ian you did a good job on that!

   

  https://dl.dropboxusercontent.com/u/68028683/war%20lords.zip

   

   

  al

  “The truth will make you free”

  Jesus Christ of Nazareth 33AD

   

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