[ian-reeds-games] Re: Tactical Battle 2.0 dev 5

  • From: "Craig Brett" <dmarc-noreply@xxxxxxxxxxxxx> (Redacted sender "craigbrett17@xxxxxxx" for DMARC)
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Fri, 27 Mar 2015 19:19:18 +0000

Hi Jarek from Czech republic,

If you're using a recent version of TB dev, you should be able to download it from the download option in your main menu.

If not, then you can get it from here: http://blindaudiogames.com/downloads/Tactical%20Battle%20Dev.zip

Craig

On 27/03/2015 19:15, Jaromír Pšánský wrote:
Hi Craig.
Where can i download this the last version of the tactical battle 2.5?
Thanks, Jarek from Czech republic.

----- Original Message ----- From: "" <dmarc-noreply@xxxxxxxxxxxxx> (Redacted sender "craigbrett17@xxxxxxx" for DMARC)
<dmarc-noreply@xxxxxxxxxxxxx>
To: <ian-reeds-games@xxxxxxxxxxxxx>
Sent: Friday, March 27, 2015 2:30 PM
Subject: [ian-reeds-games] Tactical Battle 2.0 dev 5


Hi all,

A new dev version of Tactical Battle is fresh from the forging furnaces and is ready for your map making and playing pleasure. It should be available from the auto updater by hitting the update option in your TB dev version's main menu.

New in this release:

1. Added equip_add_skills and equip_remove_skills to items, which allow skills to be added or removed as an item is equipped. 2. Fixed a bug that caused a crash whenever someone attempted to add or a remove a skill from the same unit using a hotkey. 3. Implemented a shared.CreateItem function for scripters, so they can create new items before putting them in unit or tile inventories. 4. Documented Inventory and Item objects in the scripting documentation, as I noticed it hadn't been yet. 5. Made it so that hidden effects are not announced on tiles when the review cursor is moved over them in the battle map.
6. Exposed the Map.Teams hash to scripters.
7. Documented Map.CurrentTeam and Map.PlayerTeam for scripters. Were already exposed, but worth mentioning. 8. Exposed the following team properties to scripters: Number, Name, Friends and Enemies.

I've also included the latest version of Victorious's scripts in with this release, as well as an update to my scripts which takes advantage of (and helped me develop) one of the changes in the main client.

New in Craig Brett's scripts:

1. Added a drops_item flag with a supporting chance flag to give greater control over what a unit drops item wise after they die. 2. Added a drops_rare_item flag with a supporting chance flag to allow for scenarios where we want a much smaller chance of a rare item being dropped.

I'd better give an example, to help.

Unit
10
|flags
... // flaggy flagness
|script_flags
drops_item healing_potion // will normally drop healing potions
drops_item_chance 80% // will drop items 80% of the time
drops_rare_item hyper_healing_potion
drops_rare_item_chance 20% // 20% of those 80% of drops will be hyper healing potions

3. Fixed up transformations so that transformations and reversions will move all effects across, except when the transformation is a result of death, as that is an effect itself. Death is a new lease of life, er, as it were.

I hope you all like the changes.

Happy mapping!

Craig






Other related posts: