Wow what a pleasant surprise. Getting it now. Any news on the memory
leak issue? I know it's there. Wonder what's causing it though.
On 2/28/2016 4:55 PM, Craig Brett (Redacted sender craigbrett17 for
DMARC) wrote:
Hello all,
I'm pleased to announce that Tactical Battle 2.0 dev 9 is now ready.
This release brings some new feature goodness and a fix to a bug
that's been winding 1 or 2 people up for a while.
1. Implemented an announce_death flag for units and structures, that
defaults to true. When false, the "* has been defeated" message on the
unit or structure's death will not be announced.
2. Implemented an ignored_by_other_ai flag for units and structures,
to say that other AI controlled teams will ignore this unit as a
friend or enemy.
3. Implemented an ignored_for_victory_conditions flag for units and
structures, to say that when there are no special victory/defeat
conditions set for a map, this unit or structure is not counted
towards a team's surviving units when calculating victory or defeat.
4. Implemented an is_skill_or_item_usable pair of script flags, both
before a target is picked and after a target is picked. This allows a
scripter to add additional logic for checking whether a given skill or
item is useable.
5. Fixed some instances where using unit.DoDamageTo wasn't calling
BeforePointDamage and AfterPointDamage scripts
This release also comes with the latest release of ShadowMamba's
scripts, please see his release announcement message for full details
of the changes there.
We hope you like the changes.
Craig
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Download the latest dev version of Tactical Battle here:
http://blindaudiogames.com/downloads/Tactical%20Battle%20Dev.zip