[ian-reeds-games] Suggestions

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Tue, 7 Apr 2015 13:13:27 -0600

Hello,

So I've got a couple of suggestions, although I'm not sure how doable
they are...

First, is it possible to form a direct link between an effect and a
skill? So if a skill inflicts a damage of say 4r8 on a unit and the
skill is supposed to restore that range of health to the user...is
that doable? Because just putting in the same range for damage inflict
on the skill and then health restore on the self effect doesn't work
like that.

Second, and this one might be one for scripters, is it possible to
make it so that a unit can literally absorb damage from attacks? I was
thinking of two possibilities. Absorb and then convert the damage into
health regained if a certain damage type is used on it, or absorb a
certain percentage of the damage to reduce the overall damage taken
without making the skill do nothing at all to the target in question.

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  • » [ian-reeds-games] Suggestions - Monkey