[ian-reeds-games] Re: Script updates ahoy

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Tue, 9 Apr 2013 16:34:16 -0400

I just wanted to say that I have used the toggle team script in kobold dungeon 
as a minor charm spell. Also int he dungeon quest map the nymph "enchants" 
player units for something like three rounds sueing the same script.

I am considering useing it in the new starship maps for borg assimulation of 
ships.

The transform script I use for cloaking ships in the staship maps that I am 
almost done with, the kobold dungeon, the wizard can change into a wolf, and In 
a fantasy based map I have been kicking around, it is used for evolving cities 
as they grow in population. 
Generally spekaing, I use those scripts like a mad man! Please keep them 
coming, grin.

al
"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: Craig Brett 
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Sent: Tuesday, April 09, 2013 4:04 PM
  Subject: [ian-reeds-games] Script updates ahoy


  Hi everyone,

  I've been reading, if not always responding, to the feedback I get on 
  my scripts. I appreciate it all, honest!

  And after the release of the transport scripts, there were indeed 
  hickups. So I'm releasing a fix for some of those issues. Included is a 
  new script, adjust_transport_capacity, that allows you to raise or 
  lower the max capacity of your transports. Other fixes include a fix 
  for the multiple transport issues with unloading, transports retaining 
  their contained units if they transform into something else, being able 
  to attach unload_all_transported_units to the unit after_death event 
  and better handling of capacity when unloading. So if you unload 
  something that takes up 3 spaces but nothing else gets unloaded, the 
  capacity only goes down by 3, which it's supposed to. Also included is 
  an update to the transformation script that allows it to also be 
  attached to after_death events. The documentation is all up to date 
  with the new changes (I believe), so have a browse if you like.

  As before, grab the scripts and documentation from the map packs page 
  of Ian's site: http://www.blindaudiogames.com/home/mappacks

  As always, if you have any questions or comments, or spot something 
  that's broken, please let me know. It helps make these scripts more 
  stable and feature filled, or at the very least gives me something to 
  read :-)

  It's also really nice to see my scripts in use somewhere, I'm referring 
  here to Allan's Zombie Storm map. I've not played it too much but I'm 
  glad they've come in handy. I hope they'll continue to be! I also hope 
  I'll get round to beating that map, for that matter. I'm not sure if my 
  scripts have appeared anywhere else yet, so don't feel like I'm 
  excluding your map pack if I haven't mentioned you.

  Now, I believe I've uploaded these files this time, but let me know if 
  I haven't.

  Take care,

  Craig


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