I believe it still should, yes. From when I was playing around with it it did, anyway.
On 24/03/2015 00:23, Monkey wrote:
Quick question about this, if you don't have a critical_hit_defence_chance set to a unit but you have it affected by an effect that has a defence_chance_modifier, will it add that to the unit in question or no? On 3/23/15, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote:Perfect, that's exactly what I needed! Thanks! On 3/23/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:Hi all, A minor script update from me this time. As requested, I've implemented a couple of effect flags to effect critical_hits. * critical_hit_chance_mod, a percentage added to any critical_hitting skill an effected unit uses. * critical_hit_defence_chance_mod, a percentage added to a unit's critical_hit_defence when calculating whether something is a critical hit or not. You can get the scripts from here <https://dl.dropboxusercontent.com/u/5405418/Craig%20Brett.zip> And the documentation from here <https://dl.dropboxusercontent.com/u/5405418/Craig%20Brett%20Documentation.zip> To put a little caveat, before anyone asks, no, these don't work on equipped items yet. We don't currently have equipped items exposed to scripters in a nice way, I'm going to look into that in the near future hopefully. I hope you like these updates! Craig-- -Mew __________ http://www.savethefrogs.com/