Sounds good! al -----Original Message----- From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Jaromír Pšánský Sent: Thursday, August 08, 2013 3:44 AM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] [SPAM] mediavel notes Hi Allan. The units are really tired of fighting and good rest. The original intention was that when the unit will die as defense, but the computer could not very well use it. Against catapults are really just mainly knights and the original intention was to do something about the fire to the unit could ignite buildings or attack the catapults. Of course that catapults on the battlefield were the exception. It occurs to me that the formula of your attacks from war lords, because that can reduce overall health units, the attacks become less predictable, but still think about it. Warships of the experiment, which will probably want to tune. Maybe add effect to attacks, but again, the ship is relatively expensive, it would be something to endure. Stone and fire missiles: the fundamental difference lies in the fact that fire projectiles cause damage to buildings other than ships and only a portion of their health, maybe this would be about to change. They are useful against troops and catapults, here I should finish that it was not used against buildings at all, or somehow otherwise decide. Ships can make certain structure. Undecided if warship has just landed troops and catapults, or even know how to build something. Maybe the solution is to equip future ship special military body in building, still only catapults which does not AI. Body to function for landing knights, soldiers and archers. I'll have to carefully calculate how many units you can build a boat and in what proportion. In addition, I plan to also introduce some other skills for combat units mainly for the knights, soldiers and archers. Maybe it would like to add some more spearmen mainly as a defensive formation against cavalry. Meanwhile goodbye. Jarek