Aha, makes sense. I'll see what I can do for it.
On 26/02/2016 02:03, Allan Thompson wrote:
Yeah, it is a useable forever item. Just to be sure I put the script flags
from the speech log errors below.
I put the two script flags in the same item for ease of cut and pasteing. I
wasn't trying to use them together in the same skill.
move_other_unit_away is not a valid script_flag in this type of file in Data
for TB\Map Packs\starship battles elite\Items\operations tractor beam.txt on
line 17
move_other_unit_away is not a valid script_flag name in Data for TB\Map
Packs\starship battles elite\Items\operations tractor beam.txt on line 17
move_other_unit_toward is not a valid script_flag in this type of file in
Data for TB\Map Packs\starship battles elite\Items\operations tractor
beam.txt on line 18
move_other_unit_toward is not a valid script_flag name in Data for TB\Map
Packs\starship battles elite\Items\operations tractor beam.txt on line 18
Thanks Craig.
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Craig Brett
(Redacted sender "craigbrett17" for DMARC)
Sent: Thursday, February 25, 2016 7:14 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Move other units...
Hmmm, I thought they were already. You mean for useable ones I assume?
Craig
On 25/02/2016 23:42, Allan Thompson wrote:
This is just a general request to Craig if he has a moment.flags
If it is not too much trouble, I was wondering if the move other unit
could be useable by items as well as by skills. Thanks!ian-reeds-games-request@xxxxxxxxxxxxx with 'unsubscribe' in the Subject
al
"The truth will make you free"
Jesus Christ of Nazareth 33AD
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