[ian-reeds-games] Map pack help

  • From: "Carlos Macintosh" <sleepio1@xxxxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Fri, 1 Mar 2013 01:49:36 -0500

I was thinking about taking Craig bret's command conquer thing a step further. I want to create a campaign like sound RTS kind of, where you basically have a castle and control peasants and things. The link to the sample map pack is here:

https://dl.dropbox.com/u/8252087/fortress%20commander.zip


A few suggestions: create a self_restore and self_inflict flag for point. like helf_self_restore=2 would restore 2 health to the performer of the skill. This could be used for like life drain attacks or something. In the context of my map pack, the peasant could use wood_self_restore to gather wood from a storehouse. In the current implementation, the storehouse gives wood to the peasant instead.

Now the problem. What is the best way to turn the unfinished barracks into the real thing? I actually think this is a bug. Here are the steps: 1. take your peasant to 4 5. Use the storehouse's give wood skill on the peasant twice to load him up with wood.
2. Build a barracks on the next tile over.
3. Then move to the tile with the barracks and make the peasant give wood to the barracks. The barracks needs 10 wood to complete. 4. go back to the storehouse and get more wood for your peasant, giving it to the barracks again. repeat this until the barracks has 10 of 10 wood 5. when you try and hit finish building barracks, it says you cannot summon there. Look at the finish building barracks.txt file, I think there might be something rong. Or it might just be the structures per tile thing. The finish building barracks skill also causes the unfinished barracks to kill itself, but maybe this is just wrong? Please help me out here.

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