I wait about the same amount of time with my maps using the regular version. I kind of thought the wait time depended on the amount of units on the map...but I'm not sure. I haven't bothered to test that. On 3/8/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote: > I don't like the Dev version. The battle log takes AAAAAAAAAAAAAGES to load > on the Axis and Allies map in Age of Warlords. It might be different on > smaller maps but it's REALLY disruptive for me right now. Sometimes I have > to wait almost a minute before the program responds. :( > >> Date: Sun, 8 Mar 2015 15:28:25 -0600 >> Subject: [ian-reeds-games] Re: Good news for map makers, bad news for >> craig >> From: murtagh69.monkeys@xxxxxxxxx >> To: ian-reeds-games@xxxxxxxxxxxxx >> >> Hello again! >> With the equip_max_mod flag, is it intended that the flag doesn't work >> if a unit starts with that particular item equipped? So you'd have to >> unequip then reequip the item to get the points to change? >> >> >> On 3/8/15, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote: >> > Ah, alright! Thanks! >> > The percent_inflict flag that was for skills in the past...that wasn't >> > added to items, was it? >> > Also, there are some scripts missing from the readme text file...just >> > thought I'd mention that... >> > >> > On 3/8/15, Victorious <dtvictorious@xxxxxxxxx> wrote: >> >> The team changing flags are really cool as it allows you to implement >> >> thief >> >> hiding skills or ship cloaking, as the enemies would not recognize the >> >> affected unit as a threat and hence, allow you to do things like scout >> >> in >> >> safety. >> >> >> >> @Monkey: The dev version is required as it uses cutting-edge changes. >> >> >> >> -----Original Message----- >> >> From: ian-reeds-games-bounce@xxxxxxxxxxxxx >> >> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey >> >> Sent: Monday, March 9, 2015 1:26 AM >> >> To: ian-reeds-games@xxxxxxxxxxxxx >> >> Subject: [ian-reeds-games] Re: Good news for map makers, bad news for >> >> craig >> >> >> >> Awesome! >> >> >> >> Does this work for the stable version of 2.0, or just the dev version? >> >> >> >> On 3/8/15, Carlos Macintosh <sleepio1@xxxxxxxxxxx> wrote: >> >>> Hi guys, I have big news for map makers! An updater version of my >> >>> script set is ready for download! The link is >> >>> http://dl.dropbox.com/u/8252087/keyWasFull_scripts.zip >> >>> Extract this to the data for tb/scripts folder, and replace all >> >>> files. >> >>> Updates: >> >>> Fix to the randomize script so that it no longer summons units onto >> >>> squares that have a member of the opposite team on them The following >> >>> script flags have also been added: >> >>> equip_apply_effects: applies the effects to the unit when it wears a >> >>> piece of eq. >> >>> Equip_remove_effects: Removes an effect when a unit wears a piece of >> >>> eq. >> >>> equip_message: allows items to hvae custom wear strings. >> >>> equip_max_mod: Allows a piece of eq to modify the wearer's maximum >> >>> points. This could be used to give the wearer more hp. >> >>> effects_duration_mod: allows a skill to modify the duration on >> >>> existing effects a unit has. Useful for weakening a disease without >> >>> completing removing it, or prolonging torture to an enemy. >> >>> >> >>> team_start_turn_change and team_end_turn_change: These two flags >> >>> change the team of the affected unit at the beginning and end of your >> >> turn. >> >>> >> >>> Now the bad news: There is a bug asssociated with >> >>> team_start_turn_change and team_end_turn_change. If a map uses fog of >> >>> war, the fog of war is calculated before the turn starts but after >> >>> the >> >>> round starts. THis basically means that if you have a unit change >> >>> teams when the turn starts, so that it would reveal more squares, and >> >>> it has moved out of sight range of other units, you can no longer >> >>> control that unit until you bring up another unit that can see it. I >> >>> request that you move the code that configures the map for fog of war >> >>> to after after_turn_start events are processed. >> >>> Thanks,KeyWasFull >> >>> >> >>> >> >> >> >> >> >> -- >> >> -Mew >> >> __________ >> >> http://www.savethefrogs.com/ >> >> >> > >> > >> > -- >> > -Mew >> > __________ >> > http://www.savethefrogs.com/ >> > >> >> >> -- >> -Mew >> __________ >> http://www.savethefrogs.com/ >> > -- -Mew __________ http://www.savethefrogs.com/