Oh yeah, your unit ideas sound great. Hey, come on, this is a crazy map pack of
pure mayhem and chaos, so why not?
That sounds awesome, I am already excited about new versions. Cool.
Keep the units and content coming.
Best regards
Niklas
-----Ursprüngliche Nachricht-----
Von: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] Im Auftrag von Allan Thompson
Gesendet: Samstag, 19. März 2016 21:19
An: ian-reeds-games@xxxxxxxxxxxxx
Betreff: [ian-reeds-games] Re: AW: Re: AW: Re: AW: Re: AW: rampaging in progress
Hi Niklas,
Great minds think alike. I was just checking out my chainsaw sounds for a
militia unit. I was thinking of other things like a federal agent, or a psycho
with an axe, lol. After a while it just might get too crazy with all the units
running around.
Yeah, when I am done trying to get all this stuff working I will try and do a
better job on the user guide. I have the sounds, but I want to match the sounds
with certain skills and units to get a better experience. It is a little
tougher and effort then I thought at first thought it would be.
Right now I set up a battleship and aircraft carrier and a troop transport.
I am trying out jets and bombers as well. I plan on adding a cargo freighter
and a cruise ship AKA "The Love Boat". I don’t know if you know about it, but
it was an American comedy romance TV show that had people falling in love
every week on a big cruise ship. It was completely silly, but fr some reason it
became popular. So I think it would be nice to have it in the game just for the
satisfaction of blowing the thing up! Lol.
I could probably add in a sailboat, a yacht and maybe even a shark. A great
white shark named jaws, grin.
al
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Niklas Rittinghaus
Sent: Saturday, March 19, 2016 3:33 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] AW: Re: AW: Re: AW: Re: AW: rampaging in progress
Hi Allan,
maybe one kind of civilians could carry a revolver or something as well. Or
maybe the classical chain saw? Just a suggestion. And are you planning to add
big ships and little boads or just one kind? It will be interesting if they
have abilities to attack with special weapons for example, too.
Another thing: Can the AI controlled Monster or robot use fling and eat as
well? I ask because in the maps I played they never have done that. But it
might change, I played through some maps only once till yet.
It would make sense to update the user guide with the new abilities, attacks
and units, especially since you can play the humans now as well.
Just want to let you know that the fire breath now works perfectly.
Best regards
Niklas
-----Ursprüngliche Nachricht-----
Von: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] Im Auftrag von Allan Thompson
Gesendet: Samstag, 19. März 2016 11:04
An: ian-reeds-games@xxxxxxxxxxxxx
Betreff: [ian-reeds-games] Re: AW: Re: AW: Re: AW: rampaging in progress
Hmmmm, maybe the monster could jump up and crash down causeing an earthquake? I
think that's doable.
I guess I will change the walk to grant maximum bloodshed! The little computer
peoples digitized blood is all on you guys hands now, grin.
Al
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Friday, March 18, 2016 9:39 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: AW: Re: AW: Re: AW: rampaging in progress
Allan,
It's up to you, just thought to point it out because I wasn't sure if you were
aware.
And I agree with Niklas, an earthquake skill would be cool.
On 3/18/16, Niklas Rittinghaus <niklasrittinghaus@xxxxxxxxx> wrote:
Hi,
a suggestion fort he Monster: Maybe the ability to produce an earth
quake would be a funny thing as well?
Best regards
Niklas
-----Ursprüngliche Nachricht-----
Von: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] Im Auftrag von Allan
Thompson
Gesendet: Freitag, 18. März 2016 19:47
An: ian-reeds-games@xxxxxxxxxxxxx
Betreff: [ian-reeds-games] Re: AW: Re: AW: rampaging in progress
Lol, I guess I could do a splash range=0 for the skill so that
everything on the tile dies. Do you think that wold be a good idea?
It might be too easy then?
Glad you liked it! The robot is kind of more fun then the monster
sometimes, grin.
al
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Friday, March 18, 2016 1:16 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: AW: Re: AW: rampaging in progress
Hey Allan,
Just played through the town map as the robot, that was even more
entertaining!
Just one problem, with your movement skill. You can step on tiles with
enemy units on them, but you only end up squishing one of them
underfoot. It's rather odd.
Still, you've done a good job!
On 3/16/16, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
Lol, Cats rule and dogs drool!
I just need a naval warship cursor sound, maybe a water movement
sound for the ship.
Lol, Alter Eon is definitly addictive. I don’t blame you for that at
all. I ended up losing interest though. I actually wish I could have
played the mu without other player interactions. I just like playing
on my own, but eventually MUDS force people to make parties. That is
fine, but I guess I amjust too old school when it comes to RPG
computer games.
That was my two cents, grin.
al
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Wednesday, March 16, 2016 12:58 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: AW: Re: AW: rampaging in progress
Allan,
Email me what kinds of sounds you want, I'll see what I can do.
Haven't tried the updated pack yet, unfortunately, I've been obsessed
with Alter Aeon. I just started on Saturday. I'll give it a try this
week though, for sure, probably later today.
And on the cat.
You should make the cat a badass, and have it actually able to do
some good damage.
Because it's a cat.
On 3/16/16, Niklas Rittinghaus <niklasrittinghaus@xxxxxxxxx> wrote:
That sounds great so far. I'll let you know about the other levels.
Best regards
Niklas
-----Ursprüngliche Nachricht-----
Von: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] Im Auftrag von Allan
Thompson
Gesendet: Mittwoch, 16. März 2016 16:11
An: ian-reeds-games@xxxxxxxxxxxxx
Betreff: [ian-reeds-games] Re: AW: rampaging in progress
The cat will probably do like the do and meow or hiss at the giant
monsters.
I am thinking of giving the monster laser eyes as a standard
attack, instead of a possible random one. That skill is just really handy.
I have added Monkey's counterattack scripts as well. When the
monster or robot attack each other with the attack skill, there is
is a 25% chance of an immediate retaliation from the target. I think
it makes a slug fest between robot and monster more interesting.
I am having trouble finding decent sounds for the big ships. That
might take me awhile.
Glad you beat those first two levels. Let me know how you do on the
others.
I am interested in what you think of them.
al
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Niklas
Rittinghaus
Sent: Tuesday, March 15, 2016 8:17 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] AW: rampaging in progress
Hah, now I won the first both maps, that was extremely funny. Allan,
you thought about adding a cat, will it work like the dogs and the
cow or what will she do?
Best regards
Niklas
-----Ursprüngliche Nachricht-----
Von: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] Im Auftrag von Allan
Thompson
Gesendet: Sonntag, 13. März 2016 00:55
An: ian-reeds-games@freelist <ian-reeds-games@xxxxxxxxxxxxx>
Betreff: [ian-reeds-games] rampaging in progress
https://dl.dropboxusercontent.com/u/68028683/rampage.zip
So far I got this done.
Added damage to the electric tayzer skill Added a flame thrower to
the soldier's list of possible weapons.
Made all the structures and such n the maps the same. I hope.
Add fire department, air raid siren, and tavern The tavern is able
to summon a truck. The truck has the ram skill.
Added the avenger missile to the attack choppers list of possible
weapons.
Gave the monster and robot the ability to smash all ground based
vehicles and life forms simply by walking on them.
Added 2 maps. One has you as the humans fighting a monster.
The other map isa players choice. It has a curso which will allow
you toselect as many robots and monsters as yu wish, plus th skill
to change their teams to player 1 or the computer, which is player 2.
This is still a work in rogress and am still to get the stuff
done, but hopefully you guys can test it out and see if the new
stuff works or sucks etc and so forth.
al
"The truth will make you free"
Jesus Christ of Nazareth 33AD
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