Not trying to keep this thread going, but more as a matter for the creative team, I think the problem with "looking crooked" is the fact that there a multiple light sources in the gui. Windows have a light source from the top left, giving the drop shadow Buttons have a light source from the top right Checkbox has a light source from the top left Menu has a light source from the top Tracker volume view has a light source from the left and so on. So, if we are going to do shading, we should at least have one consistent light source. -paul > Subject: [openbeos] Re: [openbeos -- off-list] Re: GUI Submission > Date: Sun, 03 Mar 2002 21:20:19 EST > From: "John Gabriele" <jandl@xxxxxxxxxxx> > > > > >> The lighting on the buttons gives them a tweaked, warped sort-of > > > look. > >Makes > >> other objects in the window look crooked to my eye. > > > >Hrm. I admit I'm not thrilled with the amount of gradient on the > > buttons > >(it will be reduced), but are you speaking of the lines that give > > the button > >a 3D feel? > > No, rather, the actual lighting on the flat facing surfaces of the > buttons. > They seem to be shaded in such a way to make them appear (to me, > anyway) > not flat (although the entire button itself does appear raised, as it > should). > -- ---- Oh, wow! Look at the moon!