[openbeos] Re: Resource Compiler

  • From: "Ingo Weinhold" <bonefish@xxxxxxxxxxxxxxx>
  • To: openbeos@xxxxxxxxxxxxx
  • Date: Mon, 06 Jan 2003 23:16:14 CET (+0100)

> You may want to look at the BResources chapter in the Storage Kit
> section of the BeBook. In short, a resource is data that is bundled
> with an application. Typical examples are the application's icons,
> its signature, its launch flags (single launch, multiple launch,
> etc), and version information. However, you can associate any kind
> of data with your files, such as pictures, sounds, cursors, and
> text. Resources are different from attributes because they are
> stored inside the files themselves, and are typically used only for
> applications. There probably is a very good reason why attributes
> aren't used for this, but I can't think of one.

Well, resources work also in a non-attribute world and are not as 
"volatile" as attributes -- i.e. you can't, for instance, lose them 
accidentially when copying the file, and the end-user usually has no 
means to edit them (resource editors are strictly developer tools).

CU, Ingo



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