It needs some fine tuning before I can officially release it, but it is fairly basic. It has connect and send message functions and it places the received messages directly onto the CS event queue (think of it as the BMessage system of BeOS). However, due to the abstraction requirement of CS, I had to implement a iMessage abstraction layer. If anyone wants the current version of this plugin, let me know. -jtarbox ----- Original Message ----- From: "Bruno G. Albuquerque" <bga@xxxxxxxxxxxxx> To: <openbeos@xxxxxxxxxxxxx> Sent: Thursday, February 28, 2002 1:09 PM Subject: [openbeos] Re: 3d engine > > I have also finished a MUSCLE client plugin for Crystalspace as well, > > though it's still only in my hands at the > > moment. > > When will we be able to get our hands on that one? :) > > -Bruno > > > -- > Fortune Cookie Says: > > Adult, n.: > One old enough to know better. > >