[haiku] Re: Full-screen and multi-monitor handling, related: I haven't used Haiku, but from what i have seen, this is my atempt to make Haiku R2 compitable to other OSs when released

  • From: "Zenja Solaja" <solaja@xxxxxxxxx>
  • To: haiku@xxxxxxxxxxxxx
  • Date: Sat, 20 Dec 2008 08:42:58 +1100

Dont forget that the user application itself can detect resize attempts, and
can act accordingly, and OVERRIDE whatever you implement in the AppServer.
 In fact, most of the BeOS app's I've written have all overridden the
appropriate FrameResized method.  So in the end, all this work in the
AppServer would go to waste ...

PS - I'm also not a fan of full screen applications, unless it's a game,
where it really is full screen.

On Fri, Dec 19, 2008 at 16:08, Cyan <cyanh256@xxxxxxxxxxxx> wrote:

> This might be one possible way to fix the full-screen problem for
> situations where full-screen is really required (especially netbooks
> and mobile phones where the typical desktop resolution is VGA):
> Have some kind of API function which returns a list of rectangles
> which should be considered "no-go" areas of the desktop.

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