software), which is why I'm not convinced it should be part of the standard
A positive point for circular knob controls is screen space vs controlaccuracy. I think that's also a main reason why they are popular in audio
software, besides the "model physical interfaces" thing. Audio tools often
have lots of parameters to control. If you add dozens of sliders, the
window gets very big and/or crowded. If you make the sliders smaller to get
in more things, you lose accuracy.
Knobs in audio software are usually implemented like the volume knob in
SoundPlay: when you click on it, you control its value by moving the cursor
linearly. (There has been software out there with knobs that actually
require you to move the mouse pointer circular to change them, but that's
indeed quite bad IMO ;-)
So the knob is more used like an "invisible slider": you still get the
accuracy of a large mouse movement range, you can still see the current
value immediately, but it doesn't take up lots of space.
See e.g. this screenshot:
http://media.soundonsound.com/sos/sep04/images/live1arrangeview.l.jpg
Each of the circular things in the lower part is such a knob control.
Imagine how crowded the UI would look if each one would have to be a
large-enough slider. Oh, and the UI style is the opposite of skeuomorph ;-)
But this is somehow unintuitive (unless you are used to this kind of