[haiku-development] Re: Question on Hybrid lib selection & GCC4 games

  • From: Adrien Destugues <pulkomandy@xxxxxxxxx>
  • To: haiku-development@xxxxxxxxxxxxx
  • Date: Sat, 3 Jan 2015 21:35:56 +0100

> >Final question - there are quite a number of games ported by Michael
> >Oliviera, which use SDL GCC4. If these games
> >are packaged correctly, will they run on GCC2 Hybrid? Or only GCC4 and
> >GCC4 Hybrid?
> 
> If packaged correctly, yes. There are already many GCC4 apps (e.g. Java,
> QupZilla, WebPositive) that run on a GCC2Hybrid system just fine, and
> "clasqm" has gotten Homeworld (a 3D SDL game) working on GCC2Hybrid using
> GCC4 as the compiler.

There are several other SDL games built using GCC4 available either as
packages or standalone downloads. The ones done by Michael Oliveira are
generally known for eing "quick and dirty" ports however. Not only they
have problem using the correct libraries, but they also hardcode various
paths (games work only when installed in /boot/common, for example).

It is easier to write haikuporter recipes for these games and include
the proper changes so they work correctly on Haiku than trying to
salvage things from Michael's work. A lot of these games already have a
recipe, but if you see some that are missing, we can have a look and fix
that.

-- 
Adrien.

Other related posts: