[haiku-development] Re: How to compile Haiku application resources (rdef) in Jam.

  • From: Ryan Leavengood <leavengood@xxxxxxxxx>
  • To: haiku-development@xxxxxxxxxxxxx
  • Date: Mon, 14 Sep 2009 00:31:28 -0400

On Mon, Sep 14, 2009 at 12:25 AM, Alexander von Gluck
<kallisti5@xxxxxxxxxxx> wrote:
> Being a novice at Jam this took me quite some time to figure out, I am
> sending it to haiku-development so other learning Haiku programmers can
> figure out how application resource files work under Haiku and how to
> automate the process the correct(?) way in Jam.
> In this example I have a simple application with two C sources, in addition
> to these source files I have a file called synku.rdef which contains my
> application resources (app name, icon data, etc) (more on rdef's here:
> http://www.haiku-os.org/documents/dev/compile_them_resources)

You should have checked Haiku's build system since a lot of the same
rules (or similar) are used there.

In addition a LONG time ago I created a Jamfile-engine which also
contained some of these rules and worked on the same principle as the
BeOS makefile-engine.

Finally Pe has a Jam build system that probably also has these rules ;)

I intend to try to combine all these into an update Jamfile-engine
sometime between now and 2020 (I kid because I've been meaning to
update it for some time.)

Also I believe DarkWyrm's Paladin IDE can compile these rdefs.


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