On Mon, Sep 14, 2009 at 12:25 AM, Alexander von Gluck <kallisti5@xxxxxxxxxxx> wrote: > > Being a novice at Jam this took me quite some time to figure out, I am > sending it to haiku-development so other learning Haiku programmers can > figure out how application resource files work under Haiku and how to > automate the process the correct(?) way in Jam. > > In this example I have a simple application with two C sources, in addition > to these source files I have a file called synku.rdef which contains my > application resources (app name, icon data, etc) (more on rdef's here: > http://www.haiku-os.org/documents/dev/compile_them_resources) You should have checked Haiku's build system since a lot of the same rules (or similar) are used there. In addition a LONG time ago I created a Jamfile-engine which also contained some of these rules and worked on the same principle as the BeOS makefile-engine. Finally Pe has a Jam build system that probably also has these rules ;) I intend to try to combine all these into an update Jamfile-engine sometime between now and 2020 (I kid because I've been meaning to update it for some time.) Also I believe DarkWyrm's Paladin IDE can compile these rdefs. -- Regards, Ryan