[haiku-development] Re: Hello, and a BBitmap question.
- From: "Axel Dörfler" <axeld@xxxxxxxxxxxxxxxx>
- To: haiku-development@xxxxxxxxxxxxx
- Date: Sat, 07 Jun 2008 12:30:40 +0200 CEST
"Rene Gollent" <anevilyak@xxxxxxxxx> wrote:
> while (fParent->CountChildren() > 0) {
> fParent->RemoveChild(fParent->ChildAt(0));
> printf("%d\n", fParent->CountChildren());
> }
And since BView::CountChildren() is O(n), you should actually do:
while (true) {
BView* view = fParent->ChildAt(0);
if (view == NULL)
break;
fParent->RemoveChild(view);
}
:-)
Bye,
Axel.
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- » [haiku-development] Re: Hello, and a BBitmap question.
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- » [haiku-development] Re: Hello, and a BBitmap question.
- » [haiku-development] Re: Hello, and a BBitmap question.
- » [haiku-development] Re: Hello, and a BBitmap question.
- » [haiku-development] Re: Hello, and a BBitmap question.
- » [haiku-development] Re: Hello, and a BBitmap question.